DH Stops Rendering LODs and Giant Chunks of LOD Missing

These big corners are sometimes missing and don't even begin to appear as I approach them. My MC render distance (12) will load, but DH doesn't catch up in the direction I'm going. None of my specs are even hitting 50% (GPU occasionally goes to 60%) and I have 22 GB of RAM dedicated to the MC installation I'm on.
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No description
Solution:
try changing your GC to Z GC, best if its generational version flags: -XX:+UnlockExperimentalVMOptions -XX:+UseZGC -XX:+ZGenerational -XX:+AlwaysPreTouch -XX:+UseFastUnorderedTimeStamps...
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30 Replies
Bask
Bask•3mo ago
To clarify DH is working and will catch up, just really really slowly.
Puhpine
Puhpine•3mo ago
what cpu load are you at in DH's settings?
Bask
Bask•3mo ago
low impact tbh Ive noticed that I have these frame skips every so often it runs like butter for 4 seconds and then it'll freeze for a frame or two, even when standing still The frequency of it is the same if im creative sprint flying in a direction or just standing still
Puhpine
Puhpine•3mo ago
Try a higher preset, that should speed it up Sounds like GC spikes. How much ram did you allocate to Minecraft?
Bask
Bask•3mo ago
22 GB 💀
Puhpine
Puhpine•3mo ago
Oh that shouldn't be an issue then
Bask
Bask•3mo ago
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Puhpine
Puhpine•3mo ago
Can you try a lower amount like 12 though? To be sure
Bask
Bask•3mo ago
its only using 16 I put it on 12 and it stopped happening while standing still
Bask
Bask•3mo ago
No description
Puhpine
Puhpine•3mo ago
But it's still happening while moving?
Bask
Bask•3mo ago
not really like its less smooth overall freezing thing
Solution
Miki_P98
Miki_P98•3mo ago
try changing your GC to Z GC, best if its generational version flags: -XX:+UnlockExperimentalVMOptions -XX:+UseZGC -XX:+ZGenerational -XX:+AlwaysPreTouch -XX:+UseFastUnorderedTimeStamps
Miki_P98
Miki_P98•3mo ago
If it crashes or does not launch, change the JAVA version to 21
Bask
Bask•3mo ago
idk what that means
Miki_P98
Miki_P98•3mo ago
if you don;t want to play with it remove XX:+ZGenerational it will change how the game handles RAM, to stop any stutter
Bask
Bask•3mo ago
no I trust you, I meant like where do I paste that in installations in the launcher
Miki_P98
Miki_P98•3mo ago
Java arguments (same place or near the RAM amount)
Miki_P98
Miki_P98•3mo ago
For me it looks like that:
No description
Bask
Bask•3mo ago
-Xmx12G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Miki_P98
Miki_P98•3mo ago
Wither in instance settings or launcher settings
Bask
Bask•3mo ago
this, replace the whole thing except the ram?
Miki_P98
Miki_P98•3mo ago
yes it should be better with less sturret and more stable ram usage
Bask
Bask•3mo ago
gotcha, let me try it out
Miki_P98
Miki_P98•3mo ago
so insted of e.g. 8 -> 16 -> 12 -> 16 -> 12 It will use 8 -> 14 -> 14 -> ... and free it in the background instead of freezing the game to do it
Bask
Bask•3mo ago
I think it fixed it although Im still using 12 I have 4k 144hz monitor with 32GB ram and Im running Bliss shaders how much would you recommend I allocate specifically?
Miki_P98
Miki_P98•3mo ago
You can now try to go back to using more, though I don't think it will benefit from more then 16 maybe 20 GB I have it at 12 GB And tested that it filles upt to 14 GB and does not raise further I have a lot in background so I can't allocate much more from my total 32 GB
Bask
Bask•3mo ago
alright
Miki_P98
Miki_P98•3mo ago
(like 100 web broser tabs) If I would buy more RAM I would give it probably 16 GB or 24, depends what would the usage be after upgrade
Bask
Bask•3mo ago
my frames are worse but it isnt skipping especially when Im not moving fast me update, sometimes they will render if I walk up and render them with my MC chunk limit, looks like DH will render around those giant areas above (it will work in other areas in that direction) until they are loading in manually
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