Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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DH 2.1.3 Server Crash - Exception ticking world

Running the server fork of DH for 2.1.3 and after getting it working and sending chunks occasionally it will report that its unable to save a chunk and then eventually it causes a Exception ticking world and crashes the server via the watchdog soon afterwards. Attached are both logs, full server log since initialization and crash log of the ticking world. Any clue to the mod causing it or if its just an issue with this version of DH would be appreicated....

Superflat world with very tall layers cause OutOfMemoryError on world rendering

I was testing out a few changes to my world's data pack. That consisted of increasing the height 512 blocks further down, and adding a new flat world generation overriding the old layers specified when creating the world a decade ago. Every time I made a change, I deleted the world, and pasted in a backup, additionally including the data pack changes. The last change I made, was changing the second layer, stone, from a height (tallness, not offset) of 1 block to 255 blocks. When I started the ga...

LODs on a server

So, I'm not sure if im not understanding how this works but here it goes... I know if i'm on a server i have to "fly" or go to the distant chunks for them to load (as i need to receive them from the server) and then DH will save them, but if I get far away from that same chunk that I already loaded and saved, it dissapears, on what I understand once I received it and saved it would render with the DH turned on, but that's not happening so I'm not sure if I dont get how this works or if I have an error. Also I already tried the server version but crashes my server everytime (forge 1.20.1) so I will wait for next build to try again with it....

Help plez

These weird Big lines appearing under floating islands, and they aren't water nor are they actual blocks, when I approach them they disappear but the moment I get further they reappear.
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The LOD's have FOG, how can I disable them?

And is there any YouTube tutorial you recommend so I can learn how to experiment with the settings? I put 32 chunks in low quality and my Intel 5 with GTX 750 is about to explode at 5 render distance.
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World Clipping?

I have the world pre-generated with Chunky, and the mod works overall with no issues. But when I'm flying, sometimes this will happen, and I have to stay still for it to fix itself. I've tried putting the CPU usage to Agressive and to up the distance number, but then I start moving fast again, and it happens again. Is there any config I should alter to stop it?
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iris

i have tried 1.7.0-1.7.2 nothing is work
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Holes between vanilla render distance and DH LOD:s

I keep seeing holes where the DH LOD:s begin and idk how to fix it. Im using BSL Shaders and DH 2.2.1...

DH not working properly with TACZ

this bug only happens when a scope is used on the gun
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Help plez

Dark shadow spots across map that appear all over, they disappear when I approach one of em but others reappear when I move far enough.
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Crashing while initializing game

Made an isolated profile with just these 4 mods to figure out why my modpacks been crashing.

Trees not generating on surface until the chunk is loaded directly

I have the generator mode on 'Features' and I've tried deleting the cache on the save.
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shader menu invisible

anyone else have an issue with the shader menu being invisible but still able to be interacted with?

Lines in water LOD chunks with Photon shaderpack

Watch the first video in fullscreen to see what i mean. When i turn off TAA, the effect in the water gets amplified, as shown in the second video. The land looks fine to me, but the water has large black lines going through it, and they're always orthogonal to the camera. ...
Solution:
no solution found, but im no longer using this shader, so it's fine for me right now

"Unable to deserialize blocks for chunk section" Game crashes reliably 5 minutes after loading in

My game world crashed once due to trying to move a large litematica blueprint, after reloading the game the world will crash without fail after a few minutes. The performance is good (80fps) without stuttering and the crash is very sudden. Final console logs after crash read "Unable to deserialize blocks for chunk section [XX] [XX]" several dozen times. I tried reinstalling DH and deleting all the mod files in the world as suggested in #faq-start-here . Issue persists. I'd appreciate any help. Thanks in advance...

Wynncraft/Zoom Rendering Issues

Any ideas how to fix the weird holes in the distance? They're especially prominent when I zoom but the holes at the bottom of the mountain are present when I don't zoom (fov 85)
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Incompatible mods found!net.fabricmc.loader.impl.FormattedException: Some of your mods are incompat

Whenever I try to load up minecraft I am given this message by the Fabric API.
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Using iris shaders disables ambient occlusion option in DH settings

Hello, basically the title. Any shader will recreate the issue. Using 1.21 and fabric loader. Same results with no mods other than iris and DH. It sucks because you’ll have this beautiful shader and then the LOD chunks are unshaded other than directional shading. Any version will produce these results.

Weird water issue

Hi, im using DH + Complimentary Shaders unbound, and when dealing with oceans, past a certain distance (im presuming my base render), the water effects get all chopped up and blocky. Can anyone help?
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Crash right after loading / creating a world

Hello, I'm playing on a mac book pro m3 and I'm experiencing crashes when loading / creating worlds Here is the crash log:...