Using iris shaders disables ambient occlusion option in DH settings
Hello, basically the title. Any shader will recreate the issue. Using 1.21 and fabric loader. Same results with no mods other than iris and DH. It sucks because you’ll have this beautiful shader and then the LOD chunks are unshaded other than directional shading. Any version will produce these results.
6 Replies
That is not the only thing that is overriden
Using a shader disables the internal DH shaders and internal vanilla shaders
And everything needs to be recreated in the shader
Empty shader will be black
So this is up to the shader to implement AO then?
Yes
Things that shader need to reimplement include:
- AO
- Noise Texture
- Overdraw Prevention
- DH terrain rendering
- DH terrain lighting
- Water depth check
And most likely more
Do you know if complimentary has this implemented?
It’s rendering properly just not seeing any LOD’s with AO even with it cranked in the shader settings.
I have no idea
No problem thanks for the info!