World Clipping?

I have the world pre-generated with Chunky, and the mod works overall with no issues. But when I'm flying, sometimes this will happen, and I have to stay still for it to fix itself. I've tried putting the CPU usage to Agressive and to up the distance number, but then I start moving fast again, and it happens again. Is there any config I should alter to stop it?
No description
11 Replies
Miki_P98
Miki_P982mo ago
It is vnilla chunks that don't load in time Not DH chunks, so CPU load won't have an effect /overdraw
YAGPDB.xyz
YAGPDB.xyz2mo ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Lulu
Lulu2mo ago
Gotcha, so is it most likely a shaders issue? I'm using Bliss shaders
Miki_P98
Miki_P982mo ago
It is mostly vanilla issue Bliss just hard codes the overdraw % too high for your specs + the mods you run
Lulu
Lulu2mo ago
Ah I see. So there isn't much to be done abt it? I do have Noisium installed already
Lulu
Lulu2mo ago
Oof it got worse now. I turned DH off and on, it gave me an error, and now when i turn it on this happens
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Puhpine
Puhpine2mo ago
/blisssky
YAGPDB.xyz
YAGPDB.xyz2mo ago
This is a Bliss issue, there are 5 known potential fixes: - Turn shaders off and back on (repeat after each next fix) - Set transparency to complete in DH settings - Decrease or increase the DH RD by 2 - 8 chunks - Restart the game after applying all the previous fixes - Change the shader to different one
Lulu
Lulu2mo ago
Thanks, fixed that 🙏 unfortunately couldn't manage to find a solution for the overdraw issue yet
Puhpine
Puhpine2mo ago
There is not much you can do about it Everything is told here
Lulu
Lulu2mo ago
Gotcha, I'll fiddle around with it then, thank you
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