Weird water issue
Hi, im using DH + Complimentary Shaders unbound, and when dealing with oceans, past a certain distance (im presuming my base render), the water effects get all chopped up and blocky. Can anyone help?
3 Replies
Does this happen without any shaders?
If not it is shader or Iris issue
Does it happen with different shader?
If yes it is a shader issue, if not iris issue
You may have more luck asking in Iris or ShaderLabs DCs
It does not happen with no shaders
ive asked in the iris server to see if they understand
I beleive I was having this issue as well I beleive it was reflection quality that fixed it?
I know it was some quality option that fixed it in the shader itself.
If not try messing with the transparency settings for LODs in DH