Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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bug-report

cant increase render distance

does anyone know maybe why i cant increase my chunks beyond 32?

game crashes after I tp to someone

https://mclo.gs/jht6ViT Error is at the bottom, seems to reoccour serveral times...

pojavlauncher help to get dh and other mods to run

So I want to have dh on pojavlauncher but it keeps crashing can someone help me get it working

Black chunks along with holes between the loading of the chunks

Yes, I did read the FAQ and it didn't solve the black chunks problem. One thing I need to clarify is that I just generated this world, I flew around a little to load some chunks and came back to the spawnpoint, and those screenshots are the results, along with my modlist. My render distance is set to 18 chunks, with a simulation distance of 20 chunks, i'm using ports of the sodium mod for forge: rubidium, canary and ferrite core (I was using starlight too but it was said that it's incompatible s...
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Overdraw issue? Terrain gap...

Hi all, Having an issue where the distance between vanilla and DH support doesn't seem to be aligned. This isn't chunk loading speed related, this terrain never appears even if I stand still for a long period of time....
Solution:
if you are playing on a server make sure your RD is smaller or equal to the servers RD
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ask questions in the help me channel

ask questions in the help me channe
Solution:
@sethlikepie the channel is hidden once you validate. So it'll show No Access.
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Neoforge server won't start with DH

Logs in thread
Solution:
DH is a clientside mod, you can't put it onto a server

fpspie shows updateDisplay taking up more than half of the graph, causing massive performance issues

i've checked with and without DH and it only seems to happen with DH enabled, i've tried to troubleshoot this a ton and can't find anything whatsoever indicating why this is happening. Playing singleplayer on the TerraFirmaGreg modpack (DH isn't in it by default), on fedora linux 40, using prism launcher Log: https://mclo.gs/4IlAHab...

World doesn't load

I play on a modded 1.16.5 forge prism client on a m2 mac. Everything works fine until I load a world. The screen hangs indefinitely on loading world an starts not responding. I removed all the mods and tried again to see if the error is caused by mods and it still didn't work.

DH Overloaded

Hello all, I'm getting this message when flying or sometimes just running through the world. Playing on a server (i have admin) but really know close to nothing about all the solutions the message gives. Could anyone please explain in other terms, or step by step how to deal with this, TBH the message is more inconvenient than the actual issue. Message in question:...

Using older mod version on servers

I can't seem to find this anywhere online. It says on Minecraft's patch notes that 1.21.1 should allow 1.21 mods, but when I tried, it didn't work at all. Now that I'm trying to go back to 1.20.1, I see that there's a 1.20.6, and I'm unsure if servers just generally wait until all their mods are updated to a new version or just change the mod's version and hope nothing breaks. If I'm starting a server, should I just do 1.20.1 for now?...
Solution:
1.20.1 has the widest mod support

Why is my proformance on vivecraft so bad

Why is my proformance on vivecraft so bad

Looking for a way to turn rendering LODS off for certain dimensons

As the title states, I'm looking for a way to turn of LOD rendering for a certain dimension: Mining Dim and The Other from ATM9. I've tried a couple of things, including playing with the multiverse settings but unfortunately anytime I use any type of teleportation, I.e Wayshrine, "/home", or any other form of teleportation, DH will create a new Overworld file. This is also problematic for sharing LOD files, because unless I am in their local position, it will generate a new overworld folder for them. Currently, I am attempting with just continuously copying over the current LOD files to each new overworld folder it creates and this appears to be working, although this is a big ask for all current players to do. So I am looking for a way to disable DH from even attempting to load any LODS outside of the overworld. If this is possible that'd be great, or any other suggestions. I also want to mention just how incredible this mod is, and I appreciate any help that anyone might be able to offer....
Solution:
Awesome thanks for the info. I've found a temporary work around that appears to work. I have teleport 100,000 blocks away in a single direction, and placed a mining dim portal. I have done this for every player so when they craft the portal, they give it to me and I tele them to a bedrock room with a waystone and a mining portal.

Distant Horizon Not generating chunks properly after using MCA Selector

I'm running minecraft 1.20.1 fabric with distant horizon and a few mods on my server which i've had no problem with for the past 4 days I played on it until recently. I have used MCA to delete some pregenerated chunks in order for ores introduced into the game by Modern Industrialization to actually spawn. Everything was okay until i loaded up the server and went to the newly generated chunk and looked back at my base to see the chunks were disappearing in a scattered manner just like in the pic...
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DH doesn't seem to be doing anything, using an override to run DH on 1.21.1.

I briefly had it working and then tried installing the server fork onto a server I run from the same computer, after doing that I cannot seem to get it to work either in the server or singleplayer worlds. The game loads and I can access the settings, but the only chunks being shown in-game are the vanilla rendered chunks. The mod-list is attached. I'm sure there is something silly that I've done and missed something simple, so I apologise in advance. (Thanks in advance as well!) Side-note, complementary shaders are listed as supported, should complementary reimagined work then?...
Solution:
deleting the config file and loading back in has it working!
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has anyone got this error?

The game crashed whilst exception in server tick loop Error: java.lang.RuntimeException: java.sql.SQLException: Unable to get repo with connection string [jdbc:sqlite:E:\New folder (4)\Instances\fun\saves\New World\data/DistantHorizons.sqlite]...

Not all LODs are loading

Only a small fraction of the LODs are loading. This is on a multiplayer server, and I have explored the chunks. This happens with or without shaders. Below are examples. My modlist will be posted below in a moment.

DH only loads already visited chunks even though I play singleplayer

Solution:
If it feels like LoD generation with Distant Generator is too slow: Install Noisium and Faster Random, these mods optimise world generation code. Try increasing CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: ...
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