Graphic bug when flying with elytra
Hi, I am experiencing a bug where the ground underneath me starts being transparent, but only when im flying at high speeds with the elytra, when traveling at lower speeds on the ground everything works perfectly. this happens in loaded DH chunks that I haven't traveled through before. The world has been generated with chunky. I am running a lot of vanilla plus and particle mods so I included the mod list. Thank you in advance.
8 Replies
I also forgot to add that I'm running Bliss shaders downloaded through DH github
So once the chunks are loaded and I fly through them again I no longer experience this bug.
Solution
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.thank you very much!
no problem 😸
also, can me using 2 different terrain gen mods (terralith, tectonic) and a lot of structure generation mods be causing any issues regarding the hole and also DH generation speed in general?
Yes, almost all generation mods will decrease the world gen speed
Structure mods might also have a small impact
ah thats good to know, thank you very much