External libs
Is it possible to use the Dash-Browser to manage and use all my purchased asses that are in many projects centrally in one place? Does collecting assets in the DASH browser affect the loading time of the project or the file size?
I'm trying to scatter a row of meshes
I'm trying to scatter a row of meshes around my mesh. Surface scatter w/ texture mask does not seem to do anything for me and lags my editor (my mesh is very big and I have 32gb of ram so guessing that's it). I figured path scatter was more along the lines of what I'm trying to do. Nothing happens using path scatter and I have error in my log. Using UE 5.4.2, dash 1.7
Any ideas?...

I can't change any parameters in the
I can't change any parameters in the details panel of my dash camera. only through the dash ui but that isn't all settings
is there a way to uninstall it because I
is there a way to uninstall it because I tried to uninstall it and it didnt let me launch unreal engine
Yo, I have a question for the "Can I do
Yo, I have a question for the "Can I do this" channel that used to be here (It was a great channel, not sure what happened?)
I'm wondering if I can scatter based on a mask. I have a mask from Gaea that is meant to be the base of a stone wall. I've used this mask to rase the terrain slightly, thinking I could embed stone meshes to make an aged look and have more control over texturing. Then I want to scatter a line of spiked logs on top of that wall, thus completing my palisade wall. Can it be done, and would this be a good way of going about it?...
I continue having issues with the Save
I continue having issues with the Save button. A while ago i reported issues with saving manual tags and now i noticed that the save button in the preferences also doesn't seem to work.

Can this be created with Dash?
Is this possible with Dash or does anyone have any ideas how to do this? I'd love to do it without destructive modelling if possible so that I can keep it flexible.

Road Projection - Floating
Also, why could my road floating be floating above my Landscape when I set it to project onto my Landscape? There isn't any collision under where it's floating.

Is there any tutorials showing how to
Is there any tutorials showing how to use the Vertex Colour portion of the Road Tool?

Hello. Would it be possible to add
Hello. Would it be possible to add support for .hdr textures to the asset library?
I manually added some tags, but they don
I manually added some tags, but they don't work with search.
First asset had AI tags removed (because they were all wrong) and i manually added those you see in the video.
The second asset in this video has AI generated tags only. They work fine with search....
It looks like assets get duplicated in
It looks like assets get duplicated in the library when they are added in another project

It looks like it only works with folders
It looks like it only works with folders with 3 or less assets. If a folder has 4 assets i get a warning saying it may take some time, and then nothing happens.
Curve Tool Problem
hello. I was drawing some curves using the Draw Curve tool, then I closed the tool and now the panel won't appear back. I can still draw them, but the panel with the settings is missing. I tried re-starting the engine. I get these error messages in the log:

a few questions guys
a few questions guys
1. I've generated a ground, converted it to a static mesh and then to nanite (all works), but when I use physics tool the objects just go through it and land somewhere below it; any way to fix it?
2. when using surface scatter, the tool does not take into consideration the sizes of each object, right? I'm scattering various camping tents and want them dense, but even at lower densities they sometimes intersect with each other and I can't find a way to stop them from doing it
2a. when surface scattering among already scattered stuff (say umbrealls between the tents) the proximity tool seems to ignore the scattered camp (but it does work with path scattered assets somehow) - is it a bug or deliberate?...
path scatter questions
Hey I have some beginner question about path scatter. The tut is great but still having some trouble. What slider with what 'mode' do I need to just have my cliffs following the spline? I want to be able to rotate them for variation as they are two sided. They are a bit all over the place.
Is there a reset button for the adjustments?
Some cliffs won't be seen on camera, I'm assuming I can just mask them out for performance?
Dragging with my mouse on a slider seems to change the value rather sluggishly, is there a right way to do it?...

Content Library not all assets visible + path problem
An just found out a minute ago that after closing and restart the project the megascans download path is not saved in the Content Library. Instead it goes to the UE Win64 folder.
See screenshots....
