Polygonflow Dash

PD

Polygonflow Dash

In this server, you can ask any question you may have about Dash. The world building plugin for Unreal Engine 5.

Join

faq

dash-feedback

dash

can-i-do-this

unreal-engine

It looks like it only works with folders

It looks like it only works with folders with 3 or less assets. If a folder has 4 assets i get a warning saying it may take some time, and then nothing happens.

Curve Tool Problem

hello. I was drawing some curves using the Draw Curve tool, then I closed the tool and now the panel won't appear back. I can still draw them, but the panel with the settings is missing. I tried re-starting the engine. I get these error messages in the log:
No description

a few questions guys

a few questions guys 1. I've generated a ground, converted it to a static mesh and then to nanite (all works), but when I use physics tool the objects just go through it and land somewhere below it; any way to fix it? 2. when using surface scatter, the tool does not take into consideration the sizes of each object, right? I'm scattering various camping tents and want them dense, but even at lower densities they sometimes intersect with each other and I can't find a way to stop them from doing it 2a. when surface scattering among already scattered stuff (say umbrealls between the tents) the proximity tool seems to ignore the scattered camp (but it does work with path scattered assets somehow) - is it a bug or deliberate?...

path scatter questions

Hey I have some beginner question about path scatter. The tut is great but still having some trouble. What slider with what 'mode' do I need to just have my cliffs following the spline? I want to be able to rotate them for variation as they are two sided. They are a bit all over the place. Is there a reset button for the adjustments? Some cliffs won't be seen on camera, I'm assuming I can just mask them out for performance? Dragging with my mouse on a slider seems to change the value rather sluggishly, is there a right way to do it?...
No description

Content Library not all assets visible + path problem

An just found out a minute ago that after closing and restart the project the megascans download path is not saved in the Content Library. Instead it goes to the UE Win64 folder. See screenshots....
No description

Culling Distance Problem Surface Scatter

Hi, dash-Team. - Is it possible that the surface scatters end culling distance for grass didn't go further than 3000? The grass meshes are nanite and "preserve area" is activated. There is no problem, when I paint them with the foliage painter.
See screenshots. As you can see, there are no end culling problems with the trees....
No description

Ghost trees

I have experienced very strange behavior here. Created a surface scatter with some trees in a landscape (very large). It worked fine, but I decided to do it differently. So I cleaned up the Surface Scatter menu. As I found out a while ago, the scattered meshes don't disappear that way, so I have to select the Surface Scatter actor in the outliner and delete it. And now when I move across the landscape, these ghost trees appear in the sky:...
No description

It feels like it's doing something like

It feels like it's doing something like this. Yellow is the original curve in this illustration and green is the rebuilt/simplified curve.
No description

I have a large warehouse corrugated

I have a large warehouse corrugated steel roof and i would like to randomly fill the valleys with a sand layer. Is this something this tool can do (or maybe anoter Dash tool)?
No description

Is it normal that the physics tool doesn

Is it normal that the physics tool doesn't detect landscape actors in UE 5.3.2? When I drag an object from the content library into a landscape the object snaps to the landscape perfectly. However, if I do a physics drop on the same landscape, the object just falls through the landscape as if it's not there.

No tool edit icon visible

thank you! found it in active tools, but for some reason the icon doesn't appear (also when active tools is closed).
No description

Hello, Polygonflow team. I'm trying to

Hello, Polygonflow team. I'm trying to create a traffic jam scene using the path scattering tool. Everything is fine as long as I only take cars that are roughly the same size. As soon as I add a few trucks, the distances are no longer correct and many cars are stuck together. Any suggestions for solutions?

also, any error in the output log? I

also, any error in the output log? I know of this error, but have never been able to consistently reproduce it

Spline UE

Good Morning all I discovered by mistake that spline from Unreal engine is working with a dash that's give chance to draw accurate spline without curve to scatter this tool already built in UE...
No description

My main question about Spline That s how

My main question about Spline .. That's how to draw a straight line or snap specific area to make scatter on it without wrong draw far of area I want it?

Spline vines tutorial

Hello Guys I see this Tutorial first time now please if we have some more tutorials how to use spline by Dash to make like this in Picture it's amazing Thanks...
No description

inhouse prefrabricator

I suggest having an inhouse prefrabricator? Like we can drag and drop meshes to a Ui, add remove stuff, randomize their content, then we can drag them to the level, or we csn scatter them as blueprints once its supported

We don’t have any distance culling tool

We don’t have any distance culling tool/option at the moment sorry 😅 do you have a specific workflow in mind we could optimize?

hi how do I come back from vertical mode

hi, how do I come back from vertical mode to horizontal menu?
No description