It looks like it only works with folders

It looks like it only works with folders with 3 or less assets. If a folder has 4 assets i get a warning saying it may take some time, and then nothing happens.
39 Replies
Synaesthesia
Synaesthesiaā€¢10mo ago
@Balu will know what's going on here. In the interim, can I get ya to attach a photo of the output log after you try running the AI tagging?
Sitta
SittaOPā€¢10mo ago
Sitta
SittaOPā€¢10mo ago
There is something happening in the background because the CPU load goes up, but no results.
spatiotemporal
spatiotemporalā€¢10mo ago
there should be a log w/ in your project's folder inside of Saved/Logs with the same name as your project but there's an appended _2 at the end or something similar (_2-backup...) can you send those?
Sitta
SittaOPā€¢10mo ago
Sitta
SittaOPā€¢10mo ago
spatiotemporal
spatiotemporalā€¢10mo ago
can you try using: r.HDR.EnableHDROutput 0 and then rerender?
Sitta
SittaOPā€¢10mo ago
what do you mean by re-render? I'm just trying to AI tag assets
spatiotemporal
spatiotemporalā€¢10mo ago
recompute i mean its midnight already i cant well think :d
Sitta
SittaOPā€¢10mo ago
tried. computing with no results.
spatiotemporal
spatiotemporalā€¢10mo ago
hmmm
Sitta
SittaOPā€¢10mo ago
hehe, no worries. was just confused a bit
spatiotemporal
spatiotemporalā€¢10mo ago
can you resend the latest log of that?
spatiotemporal
spatiotemporalā€¢10mo ago
because you have an error that should only be possible if you have this on
Sitta
SittaOPā€¢10mo ago
I am using a blank Archviz template
No description
Sitta
SittaOPā€¢10mo ago
and I only migrated some trees from another project trying to create a library
spatiotemporal
spatiotemporalā€¢10mo ago
yeah its not saved between sessions it seems
spatiotemporal
spatiotemporalā€¢10mo ago
go to your {ProjectFolder}/Config there's a DefaultEngine.ini add these at the bottom:
r.HDR.EnableHDROutput=0
r.HDR.EnableHDROutput=0
with 0! šŸ˜„ and try again
Sitta
SittaOPā€¢10mo ago
still just computing
No description
spatiotemporal
spatiotemporalā€¢10mo ago
did you restart unreal?
Sitta
SittaOPā€¢10mo ago
yep
spatiotemporal
spatiotemporalā€¢10mo ago
what happens if you type in r.HDR.EnableHDROutput?
Sitta
SittaOPā€¢10mo ago
r.HDR.EnableHDROutput = "0" LastSetBy: ProjectSetting
spatiotemporal
spatiotemporalā€¢10mo ago
interesting
Sitta
SittaOPā€¢10mo ago
I tried deleting 3 assets from that folder and as soon as i only have 3 it works
spatiotemporal
spatiotemporalā€¢10mo ago
will look into it tomorrow, but its crashing in a render layer within unreal
Sitta
SittaOPā€¢10mo ago
No description
spatiotemporal
spatiotemporalā€¢10mo ago
yeah as that calculate inside your unreal, not as a separate instance so it looks up your unreal until its done and afaik we dont have the option exposed to render everything within a session(fully locking unreal)
Sitta
SittaOPā€¢10mo ago
tagging isn't great for foliage it seems, but i plan on adding my own tags anyway
No description
Sitta
SittaOPā€¢10mo ago
and the preview/thumbnail is also strange. after the 1st compute i got the previews you see on the left. when i re-computed the preview in the details improved, but in the library it's still the old thumbnail...
No description
Sitta
SittaOPā€¢10mo ago
nevermind that. after an engine re-start the thumbnails changed
Adnan Chaumette
Adnan Chaumetteā€¢10mo ago
CC'ing @Costantino - CTO here as well. Fyi @Sitta we'll be revamping our AI stack from the ground up in the near future, which will make tagging much faster and more accurate.
Sitta
SittaOPā€¢10mo ago
any updates on this?
spatiotemporal
spatiotemporalā€¢10mo ago
not yet as cant reproduce this anywhere, might need your help in it, added you as friend
Sitta
SittaOPā€¢10mo ago
Looks like the 3DConnexion (3D mouse) plugin was the issue. AI tagging works after disabling the plugin.
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