Synaesthesia
PDPolygonflow Dash
•Created by Synaesthesia on 2/12/2024 in #faq
Bake Instances to Static Meshes
You can type Bake Instance in the search bar, then open the tool that gets suggested.
Select your instances, then pass them to this tool, and all instances will get converted to static meshes. This doesn't delete your instances, so the two of them (static meshes and instances) will be overlapped. Just delete the instance actor ,and you should have your static meshes right in front of you.
1 replies
PDPolygonflow Dash
•Created by Synaesthesia on 10/12/2023 in #faq
Scatter Limitations w/ Nanite
Dash creates instanced hierarchical meshes which are very efficient in Unreal Engine, but Nanite can become overwhelmed with too much polygonal data to render if scenes become very complex. If your scattering reaches this limit, you'll need to change it with a command that Nanite suggests in the UE window when the limit is reached.
1 replies
PDPolygonflow Dash
•Created by Synaesthesia on 9/30/2023 in #faq
Use the "Show All Tools" command to remove Dash tools from an existing scene
You might find yourself needing to delete an existing Dash tool in your scene. Here's how you do it.
1 replies