Bake Instances to Static Meshes

You can type Bake Instance in the search bar, then open the tool that gets suggested. Select your instances, then pass them to this tool, and all instances will get converted to static meshes. This doesn't delete your instances, so the two of them (static meshes and instances) will be overlapped. Just delete the instance actor ,and you should have your static meshes right in front of you.
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