Satisfactory Modding

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Satisfactory Modding

Modding community for Satisfactory, the factory building and exploration game by Coffee Stain.

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Set recipes fast

does anyone know how to set recipes on a large number of machines? I searched online and found some people saying area actions and smart mods but they aren't working. Currently the fastest way I know is ctrl c and ctrl v but this is really to slow for many machines...
Solution:

blueprint zooper + autolink?

Has anyone gotten the blueprint zooping from the ''Blueprint zooper'' mod to work with the ''autolink'' mod i would love to be able to zoop machine presets with input and outputs. I tried connecting them but it didn't want to work, in the picture it has 2 machines placed with blueprint zooper but unfortunaly they don't connect. I know the ''Zoop spawn for vanilla machines'' technically has this but it works in the wrong orientation for the outputs and it doesn't work for modded machines.
Solution:
So for the future if anyone else is having this problem with this mod combination. If you use the blueprint shown above you need a zoop offset of -310 to get them to connect. Smelter offset value = -310 Constructor offset value = -410 Assembler offset value =-510...
No description

Structure solution bug

That mod causing bug. When we use it we cant use hand tools. That bug was report for an other mod Efficiency checker. The moder said by SMM he cant do nothing because he dont have the neccessary ressources to fix it. Then he wont fix it. Another mod as the same bug: FICSIT farming.

What mods are useful for building?

i plan on building some big buildings and wondering what mods are helpful for that, i dont use any mods atm if it matters for anything conflicting

[question] Project Assembly Positioning

How does one reset the changes without uninstalling the mod? i may have left it on and went and made a sandwich. sincerely, ...

Mod config edits not saving

When I edit mod configs from main menu or in game, the next time I open the game they're set back to default. What could be the issue?

Waste Shielding mod (@kiligir) - Biowaste in Blender issue with Somersloops

Hi @kiligir (Waste Shielding), Getting back into Satisfactory again and have noticed that when using somersloops in the blender with the "biowaste" recipe, the blender sits idle. Removing them does not fix the problem and requires dismantling and rebuilding the blender (even switching to another recipe doesn't work). Running with no somersloops works as expected, but adding them in following production as soon as it completes the "regular" production, it idles again. Thanks,...
Solution:
Probably an issue with the recipe creating too much per cycle for the output buffer. Try installing this: https://ficsit.app/mod/LargeFluidOutputBuffers

Doggo Transportation Duplication Glitch

I'm not yet sure how I did this, but somewhere between putting doggos into a container and grabbing them back out they've multiplied! (there should be like 4 of them, not ... however many this is)
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Mod Update Manager closes Satisfactory as expected, but Steam thinks Satisfactory is still running.

A few minutes ago, I booted up Satisfactory and was greeted by the Mod Update Manager popup. MUM said some of my mods had updates available, so I clicked the Update (Open SMM) button in the bottom right corner of the popup. Satisfactory closed as expected, but Steam said it was still running despite Task Manager showing that FactoryGameSteam.exe wasn't running. After I updated my mods, I tried pressing the blue STOP button in Steam to see what would happen to the Mod Manager. Fortunately, nothing spooky happened, and it just ended up closing SMM. None of this is a big deal to me, and I have no idea if you guys can even fix this, but I figured reporting it couldn't hurt....

Map Function Library Missing After Updating Container Screens and Stack Resizer

Everything was fine until I updated these two mods a few minutes ago. When I try to load up my game, that alert pops up.
Solution:
Don't worry, that's just one of the behind-the-scenes dependencies/libraries those mods used. The updated versions don't require MFL anymore I guess. You can click 'okay' on the warning. :)

More Decoration mod not working

I'm trying to load my satisfactory with the mod more decorations by Andre Aquila, but it won't load my save. It just keeps loading. Any solutions? I have the newest version

Shadows completely disappear when disabling Virtual Shadow Maps in Taj's Graphical Overhaul

I am using Taj's Graphical Overhaul mod for multiple reasons (Far Shadow Culling, Async Lighting and Nvidia Reflex Support). The Thing is, that the Option Virtual Shadow Maps draws a lot (around 30-40 FPS) of performance, when enabled. As a result I want to diseable it, but when I do that, all shadows disappear. I would be really thankful for any help. Tell me if there are any logs or more Screenshots I could provide to be helpful. Thank you for your Time and help.
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Pipe Troubles

Hey guys, I am having trouble with coal power and pipes... I get them going just fine and then I come back and they say NO POWER. Water is hooked up fine, coal is hooked up fine.... I am playing on a dedicated server with a friend. The only thing I think that could be a cause here is @Andre Aquila <Aquila Industrial> I do have the Pipe Throughput Counter on, but not currently using it.
Solution:
Check out the FICSIT Plumbing Manual linked below, which can also be found on the Satisfactory Wiki, for some tips on how to work with pipelines. https://drive.google.com/file/d/1MdZ8Xr8P_SF_FL7B6WDjCZGS-x9Cwt-x/view...
No description

[Bug Report][visual bug] Foundations + misaligned wood foundations

Using Foundations + latest version, i noticed a strange misalignment between some of the foundations. particularly the wood (1,2,3 - 1m,2m,4m flat variants) . the edges are not lining up with the other flat foundations. seems to be same outline frame as default foundations....
Solution:
Just had a look in the editor then in game & that isn't a bug, the wood 1 - 3 foundations were made to blend with the vanilla Ficsit & grip metal foundations, the rest with the concrete & polished concrete foundations, that way people had flexibility with what vanilla assets they paired them with 😄
No description

The mod manager doesn't recognize my game and I don't have a blueprints folder.

Hi, I have some questions and I hope someone can help me. I downloaded the game pirated in its version 1.0.1.4, the problem is that first of all the mod manager tells me that no game installations have been found, I wanted to use the mod manager for a second problem I have with the game and that is that despite the fact that I have already made some blueprints in the game, I do not have a visible folder in the game files where the blueprints are saved nor does it work if I create one with that n...

need help instaling mod manger on linux mint

when i atemp to install the one for linux it seem to jsut fail to start
Solution:
i thnk ifoundthe ishu teh app file i dow nload was not set to ecutble altho now i need to findmy wendow prfile to bring them over as wendow is broke

Train Block Signals not Switching

I'm running the "uninterrupted train belts/pipes" mod, and am wondering if that could be why my block signals show red when there is no train in the block. If this isn't a known issue I will promptly provide what I've tested and all other info I can find. Side note: is it possible for mods that don't mod trains to cause train bugs? (Wondering if that's why I would need to post the full mod list)...

Is there a mod that removes (or could be used to remove) Railroad Switch Controls?

These nasty things, for reference: https://satisfactory.fandom.com/wiki/Railroad_Switch_Control It pains me how they pop up in the middle of intersections I build, sometimes clipping into an adjacent track. How they leer at me from the back side of a block signal that clearly shows trains should never be going that way on that track. How they love to appear at precisely the moment I finally get the geometry of the curve just right. They're an ungodly eyesore and should be banished from the face of MASSAGE-2(A-B)b!...
Solution:
this might be able to move it