What mods are useful for building?
i plan on building some big buildings and wondering what mods are helpful for that, i dont use any mods atm if it matters for anything conflicting
66 Replies
Oh there's a few but I'll try and narrow it down, for a start you'll want to get
>mod location and rotation
Fred Mod Searchâ„¢
Location and Rotation
Adds a widget which shows you the location and rotation info for the currently highlighted buildable
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1730863737:R>
Created by SirDigby
If this isn't the mod you were looking for, try a different spelling.
>mod infinite zoop
Fred Mod Searchâ„¢
Infinite Zoop
Upgrade your max Zoop count and Zoop in two dimensions!
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1741191402:R>
Created by SirDigby
If this isn't the mod you were looking for, try a different spelling.
>mod zoopables!
Fred Mod Searchâ„¢
Zoopables!
Adds Zoopable machines, conveyor attachments, and more!
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1741403777:R>
Created by Bababooie
If this isn't the mod you were looking for, try a different spelling.
>mod allow identical buildables
Fred Mod Searchâ„¢
Allow Identical Buildables
Removes the "No Identical Buildables" disqualifier
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1738788317:R>
Created by SirDigby
If this isn't the mod you were looking for, try a different spelling.
>mod infinite nudge
Fred Mod Searchâ„¢
Infinite Nudge
Nudge forever, vertically, in smaller increments, scale, and rotate on any axis. Also nudge extractors!
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1738159373:R>
Created by SirDigby
If this isn't the mod you were looking for, try a different spelling.
>mod snapon
Fred Mod Searchâ„¢
SnapOn
SNAPON, apply directly to the factory. (Attach Splitters, Mergers, and Pipe Junctions directly to factory inputs/outputs)
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1737131413:R>
Created by SirDigby
If this isn't the mod you were looking for, try a different spelling.
>mod longer beams
Fred Mod Searchâ„¢
Longer Beams
Build longer beams!
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1734378170:R>
Created by SirDigby
If this isn't the mod you were looking for, try a different spelling.
>mod soft clearance for everything
Fred Mod Searchâ„¢
Soft Clearance for Everything
All Buildings get Soft Clearance
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1729101701:R>
Created by SirDigby
If this isn't the mod you were looking for, try a different spelling.
>mod structural solutions
Fred Mod Searchâ„¢
Structural Solutions
Structural Solutions adds 300+ new buildable objects to Satisfactory.
EA: :white_check_mark:
EXP: :no_entry_sign:
Note: Save loading phase hangs infinitely
Last Updated <t:1728957668:R>
Created by D4rk and deantendo
If this isn't the mod you were looking for, try a different spelling.
>mod extra finishes
Fred Mod Searchâ„¢
Extra Finishes
Adds some extra paint finishes to the customiser, purchasable from the Awesome Shop
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1741403680:R>
Created by Bababooie
If this isn't the mod you were looking for, try a different spelling.
>mod emissive beams
Fred Mod Searchâ„¢
Emissive Beams
Adds 40 beams of varying sizes that have tiling emissive stripes.
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1741403655:R>
Created by Bababooie
If this isn't the mod you were looking for, try a different spelling.
>mod more beams and pillars
Fred Mod Searchâ„¢
More Beams and Pillars
35 more Beams and pillars that can be bigger. Includes paintable Connectors too.
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1741952914:R>
Created by Andre Aquila
If this isn't the mod you were looking for, try a different spelling.
>mod DI more glass and stuff (QOL)
Fred Mod Searchâ„¢
DI More Glass and Stuff (QOL)
Adding Color Clear Glass to Satisfactory (Known missing wall hologram)
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1735611531:R>
Created by Darkplate
If this isn't the mod you were looking for, try a different spelling.
>mod DI more lights
Fred Mod Searchâ„¢
DI More Lights
DI More Lights - Bringing you more lights into the game.
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1731121379:R>
Created by Darkplate
If this isn't the mod you were looking for, try a different spelling.
>mod architecture +
Fred Mod Searchâ„¢
Architecture +
Additional architectural elements
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1740326864:R>
Created by Jean Michel
If this isn't the mod you were looking for, try a different spelling.
and for a little self plug
>mod foundations +
Fred Mod Searchâ„¢
Foundations +
15 new colourable foundation styles in three materials over three sizes for you to decorate your factories and more!
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1742655175:R>
Created by Muppet-Burrito
If this isn't the mod you were looking for, try a different spelling.
Oh you'll also want
>mod n-gon foundations
Fred Mod Searchâ„¢
N-gon Foundations
Don't be a square! Add some variety to your base building with these new regular polygon foundations!
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1741718188:R>
Created by Bababooie
If this isn't the mod you were looking for, try a different spelling.
and probably also
>mod spiral stairs
Fred Mod Searchâ„¢
Spiral Stairs
Always climb higher!
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1741168063:R>
Created by Jean Michel
If this isn't the mod you were looking for, try a different spelling.
>mod gateways extension
Fred Mod Searchâ„¢
Gateways Extension
Adds gateways types
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1740391534:R>
Created by Jean Michel
If this isn't the mod you were looking for, try a different spelling.
and
>mod perfect circles
Fred Mod Searchâ„¢
Perfect Circles
A tool for creating perfect foundation circles, quickly!
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1736192525:R>
Created by D4rk, deantendo, and BlogmasterAvery
If this isn't the mod you were looking for, try a different spelling.
and to make everything easier on yourself
>mod ficsit blueprints extended
Fred Mod Searchâ„¢
Multiple mods found:
FICSIT Blueprints Extensionsâ„¢
Blueprint Zooperâ„¢
Cross-Save Blueprintsâ„¢
Early Blueprint Designerâ„¢
KeyBind for Blueprint Menuâ„¢
Early Free Blueprint Designerâ„¢
RBB / Really Basic Blueprintsâ„¢
FLAGGON - FICSITâ„¢
Foundation Extendedâ„¢
Progressive Blueprintersâ„¢
And 52 more...
Clickâ„¢ on the TMâ„¢ to open the linkâ„¢ to the modâ„¢ page on SMRâ„¢
I know that probably seems like a lot, but that's a condensed list & they're all fantastic mods that'll help you get the most out of the building tools available & help you create awesome things!
Happy building! 😄
When I'm done exploring FS25 and Satisfactory 1.1 is released and stable, I'll release more architectural elements.
If you need specific buildings, don't hesitate to ask.
i would had to see how many it was if u didnt "narrow it down" lol
Lol I have about 130 mods in total, after refining down to just the ones I can't live without haha, but the ones I've linked above are all of the absolute best of the best mods for building awesome things imho
Honestly I’d be interested in seeing your list not that I’d use em all now but mostly for later
@Muppet Burrito
There you go, hope you have a bunch of fun with any & all you decide to use! 😄
haha thanks
do u know if mods work with the newest experimental update?
Some do and some don't, it'll usually say on the mod page if they are or not (if the mod author has it updated)
ok thanks, cause at least one of them isnt so i need to figure it out i guess
Hmmm I wish I played experimental so I could give you more specific info, however if you can't find anything on the mod pages pointing you in the right direction you could try binary testing to narrow it down
>moddebug
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
Check their info page on the Mod Manager too, many will show confirmation if they're broken on Exp.

ah ok that makes it easier, it was structural solutions
hey could u give me advice about perfect circles, want to make a very big circular foundation to build with but when i make it to big it starts being seperated like this, is there anyway to get it to fill in those gaps?

If you increase the amount of divisions that'll increase how many slices of the circle pie there are & thus how much empty space there is or isn't
You might have to play around with it a little until you get the right amount for the radius, but once you play with it a bit you'll be able to much easier estimate how many divisions you need for the size of the circle you want to build 😄
ah i c thanks
All G, am more than happy to help 🙂
lame it it doesnt seem like division go past 100
oh nevermind u can change it i mod settings
@Muppet Burrito do u know if there is any mods to get rid of bigger rock formations?
If you just mean the minable deposits, there is: https://ficsit.app/mod/DestructibleDeposits
For the really big stuff: https://ficsit.app/mod/ResourceDestroyer ― be very cautious with this one. Some of those bigger rock formations were not intended to be removed, so unexpected behaviour is to be, uh, expected. Some of them may actually come back, and aren't permanently removeable. Set the range on this low (it's in metres) and work your way up, to make sure you don't delete the wrong thing.
ok thanks
unfortunately doesnt look like the universal destroyer works with the experimental build at least even though it is marked that it does
hmm maybe it wasn that mod im not sure, cause now my game wont load in even with the mods i was already using b4 and playing fine with
Sorry I missed this. The reason it was fanned out like that is because you had too many foundation rows and they went through center and continued outward. maybe I should clamp it so it cant do that.
The limit is there to prevent the player from typing in big numbers and accidently spawning 50000 holograms which will usually just lock up the game. Be careful with what you type in for Divisions and Rows. 😅
thanks i winded up figuring it out and built a base for when 1.1 hits to start building the production and such