blueprint zooper + autolink?

Has anyone gotten the blueprint zooping from the ''Blueprint zooper'' mod to work with the ''autolink'' mod i would love to be able to zoop machine presets with input and outputs. I tried connecting them but it didn't want to work, in the picture it has 2 machines placed with blueprint zooper but unfortunaly they don't connect. I know the ''Zoop spawn for vanilla machines'' technically has this but it works in the wrong orientation for the outputs and it doesn't work for modded machines.
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Solution:
So for the future if anyone else is having this problem with this mod combination. If you use the blueprint shown above you need a zoop offset of -310 to get them to connect. Smelter offset value = -310 Constructor offset value = -410 Assembler offset value =-510...
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12 Replies
sjhoward
sjhoward5d ago
To confirm, are you trying to connect belt-to-belt or belt-to-machine? I think auto-link only works for the former
Raicu
RaicuOP4d ago
Belt to merger/splitter which works in the demo video the autolink mod has Which is why i assumed that it would work with blueprint zooper. The reason it might’ve not worked is because with blueprint zooper you can paste the blueprints where normally it would be blocked by the collision of the second machine. With blueprint zooper you can change the distance between each blueprint place and i tried multiple distances between the blueprint but couldn’t get it to work. This is why i asked here to see if someone got it to work.
McCovican
McCovican4d ago
cc: @Almine @Epp (AutoLink et al)
Epp
Epp4d ago
AutoLink should work for belt-to-belt, too, as long as the belts are perfectly aligned and going in the same direction. @Raicu I don’t know how blueprint zooping works so I can’t speak to whether I would expect them work together (I’ve never tried, myself), but can you highlight the belt in that screenshot with the dismantle gun so I can see if the belt ends visually looks to be in the correct place?
Raicu
RaicuOP4d ago
this is probably the reason it didn't work because how the blueprint zooper mod works is you press h which locks the blueprint. After that you can change the amount of blueprints you want placed in each direction and change the amount of space between each blueprint but because of that the machines have no collision and you can't really tell if they align up perfectly. i will in a bit
Raicu
RaicuOP4d ago
nvm i got it to work i just used all values except for the one i needed. As you can see on the top right of the picture u can change the amount between each blueprint with the blueprint zoop mod and i checked -300, -320 and -330 which all didn't work but -310 did work.
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Solution
Raicu
Raicu4d ago
So for the future if anyone else is having this problem with this mod combination. If you use the blueprint shown above you need a zoop offset of -310 to get them to connect. Smelter offset value = -310 Constructor offset value = -410 Assembler offset value =-510 Foundry offset value =-610
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Epp
Epp4d ago
For AutoLink, generally the end of the belt has to be exactly one regular nudge tick (100 units) into the connection port. Not sure how that corresponds to the zoop mod parameters but it might be helpful to somebody
Raicu
RaicuOP4d ago
ye i noticed which is nice but for the blueprint zooper the offset kind of works in odd values. if you look at this message it is -100 for each so far
McCovican
McCovican4d ago
If you're using measurements from something like BuildGun or Loc&Rot, that's because the location given on something you're building is given to the centre of the holo. If you're placing a blueprint with multiple components, the centre of that holo is not going to be the same as with a single building on its own.
Almine
Almine4d ago
Quick Note: My zoop mod just spawn holo actor and manually calculate the position, then just hit construct func. Also, you can change “offset change amount” in settings. So that if it doesn’t connect, try to set to small value in settings.
Raicu
RaicuOP3d ago
Ye for me it works fine once you find the offset amount you need for each machine as seen in my solution message above.

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