Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Distance rendering problem

Hello everybody, Here I have a problem with the distance rendering and I cannot obtain the expected distance like you or on the videos. And yet I'm looking for the solution but I can't find it. So here are all the mods that I have on CurseForge and I give you 2 images where I give you my rendering and that of an expected video 🙂...
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i don't understand why this is crashing

i am not very good at this sort of stuff so forgive me if the solution is obvious. I am trying to get iris and dh to work together, and i thought i used the correct mods, since i've done this before with previous versions of minecraft, but this time around i can't get it to work.
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I see the sky all glitched up with the shaders bliss main.zip

I have DH 2.1.0 for Forge. In fact, I use Oculus for 1.20.1, i.e. 1.7.0 and I have embeddium 0.3.20. I tried multiple solutions such as putting full transparency on DH, reactivating rendering etc. but nothing worked...
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Strange visual bug

I don't put it in bug-report because I don't know if it's being resolved, but I have this that appears
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Distant Horizons Crashes my Game

Hello! i am helping a friend of mine that doesn't got discord and his game is crashing after a few hours of playing, it doesn't generate a error in the game log but instead it creates a hs_err_pid file

I've just installed DH and is this supposed to be look like?

I just want to ask if this look is actually what DH looks like. Grass blocks looks 100% brown from the side mixed with the grass blocks inside View distance range.(First and second image) The LOD blends in very nicely if I am watching down the blocks just like in the third image. I did not change any of settings of DH.
Solution:
Yeah, this seems a bit wrong, should be slightly greenish even from far away
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How do i prevent distant horizons from creating lods based on terrain instead of a map i imported?

When I import maps or very very large structures distant horizons prefers to use the underlying terrain generation of the world instead of what is in the map I imported. Is there a way to have distant horizons create lods based on the map I imported? Right now theres like castles interrupted by chunks several times higher and when i approach and "load" the chunks it just goes back to normal. I would like to know if theres a method of fixing it as this is a 16k x 16k map and i dont think i can walk around that much just to fix the LODs. Thank you in advance...

Stutter?

Is it my MC stuttering or the mods, even if i turn off the shaders it stutters back every 2 ish seconds

Anyone know what im doing wrong, followed tutorials???

Incompatible mods found! net.fabricmc.loader.impl.FormattedException: Some of your mods are incompatible with the game or each other! A potential solution has been determined, this may resolve your problem: - Remove mod 'Indium' (indium) 1.0.33+mc1.21 (C:\Users\billy\AppData\Roaming.minecraft\mods\indium-1.0.33+mc1.21.jar). - Replace mod 'Embeddium' (embeddium) 0.3.21+mc1.20.1 with any version that is compatible with:...

Combining Shaders and VR causes perspective warping

DH works great with Shaders and VR (minus the 30fps issue) independently, but combining the two causes desync between the rendered foreground and the DH lod. turns out its a hard effect to catch outside the headset, so i included differences in screenshots. if i move my head to the left, notice how the LOD matched up with the rendered chunk displaces to the right causing it to double, and vice versa, and it can displace both vertically and horizontally. Using 1.20.1, Complementary shaders (occurs on all shaders), DH 2.1.2a...

Having crashes on servers 'Cannot read field'

Mod is working fine on single player so i dont think its a mod incompatibility, but on my multiplayer server keep getting the same crash every 10 minutes or so: java.lang.NullPointerException: Cannot read field "field_22789" because "net.minecraft.class_310.method_1551().field_1755" is null Genuinely no idea what to do, crashes both with and without shaders enabled. ...

How to disable the fade between real and fake chunks?

I don't want this fade to happen, or at least how it is making the iron bars look like full blocks, even in real chunks, in the screenshot. Thanks!
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How to delete specific chunks of LOD to regenerate them

Mod works pretty well overall in my modpack but sometimes I get these black chunks. It seems to be tied to moving too fast through generated chunks.
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DH "SETTINGS ICON" CRASHES MINECRAFT WHEN CLICKED

So, when i click the icon to change the settings of DH my whole minecraft crashes.

Supplementaries compat

how exactly is supplementaries incompatible does it just not work or?
Solution:
- Supplementaries (Causes lighting to invert on LODs)
that...

prism launcher

is prism launcher a supported client?
Solution:
it's supported. prism launcher doesn't modify the base game

Is there a way to get distant horizons to render darker?

I'm using a datapack that sets the dimension sky light level to 0 and I notice that Distant Horisons is rendering distant terrain at a higher light level than intended. Is there a setting I could use to fix this?
Solution:
you can change the brightness multiplier there
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Bobby and DH compatibility

I run a server for my friends and I want to be able to use Both bobby so people with good computers can see chunks in high detail and also distant horizons to really make the world feel immersive. The issue I'm having is that setting render distance to higher than the server render distance stops lods from generating close enough to the player to fill in gaps they haven't filled in with bobby yet. Here is a screenshot of server render distance of 10, client render distance of 32, and DH render distance of 128...
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DH is filling RAM buffer in seconds even after render and load

I'm having trouble understanding how this mod affects RAM usage and how allocating more is supposed to do anything but influence the game to fill and clear the buffer inefficiently. LOD Render Distance radius is set to 56, but it behaves equally at 128 or 256. I have a beefy rig with a 12th gen intel i7-12700KF and an RTX 3070 3GB VRAM and 32GB RAM. CPU is only maxing sometimes, I've tried the CPU configs out. GPU is not being used without shaders. I read a few other posts, but they didn't really come to good and/or clear conclusions for my curiousity. Currently, moving or looking anywhere will instantly fill a buffer of 11.5GB, previously 8GB. The game is at a constant 20fps while looking anywhere, it maxes at 42 when not moving or looking, with inventory open. This is with or without shaders, they don't affect the overall performance with DH thus far. I've got a load of mods, many performance mods, and I can run this modpack just fine with shaders on at 80+ FPS more or less stably. DH causes this memory and render lag that will not go away until it's completely removed from the game. Why and how do I fix this if possible? DH shouldn't be affected by other mods, it's just a chunk loader and LOD renderer. I understand preloading a world and disabling chunk loading would help immensely, but what if I want to explore areas outside the preload?...