Egg
DHDistant Horizons
•Created by Egg on 6/30/2024 in #help-me
How do i prevent distant horizons from creating lods based on terrain instead of a map i imported?
When I import maps or very very large structures distant horizons prefers to use the underlying terrain generation of the world instead of what is in the map I imported. Is there a way to have distant horizons create lods based on the map I imported?
Right now theres like castles interrupted by chunks several times higher and when i approach and "load" the chunks it just goes back to normal. I would like to know if theres a method of fixing it as this is a 16k x 16k map and i dont think i can walk around that much just to fix the LODs.
Thank you in advance
6 replies
DHDistant Horizons
•Created by Egg on 6/8/2024 in #help-me
How do I get distant horizons to work for large render distances on minecraft server?
friends anf i made a server but they can only cread LODs for chunks they have been to. As the host this isnt an issue for me since i will have an insane render distance because i used chunky, but how can i hep my friends get the same reder distance and get the lods to work/load in multiplayer servers.
14 replies
DHDistant Horizons
•Created by Egg on 5/23/2024 in #help-me
DH not working with Citadel
Citadel is disabling distant horizons, is there a way to fix this interaction or get them to play nicely with each other?
I think the LOD's are still getting rendered but theres a fog wall that prevents me from seeing them.
This is modded 1.20.1 minecraft with alex's mobs (with the dependency CITADEL).
5 replies