How do i prevent distant horizons from creating lods based on terrain instead of a map i imported?
When I import maps or very very large structures distant horizons prefers to use the underlying terrain generation of the world instead of what is in the map I imported. Is there a way to have distant horizons create lods based on the map I imported?
Right now theres like castles interrupted by chunks several times higher and when i approach and "load" the chunks it just goes back to normal. I would like to know if theres a method of fixing it as this is a 16k x 16k map and i dont think i can walk around that much just to fix the LODs.
Thank you in advance
2 Replies
Disable distant gem
Gen
setting
@Egg Did that solve your issue?