How do i prevent distant horizons from creating lods based on terrain instead of a map i imported?

When I import maps or very very large structures distant horizons prefers to use the underlying terrain generation of the world instead of what is in the map I imported. Is there a way to have distant horizons create lods based on the map I imported? Right now theres like castles interrupted by chunks several times higher and when i approach and "load" the chunks it just goes back to normal. I would like to know if theres a method of fixing it as this is a 16k x 16k map and i dont think i can walk around that much just to fix the LODs. Thank you in advance
2 Replies
Brussel_sprouts
Brussel_sprouts6mo ago
Disable distant gem Gen setting
MarijnIsN00B
MarijnIsN00B6mo ago
@Egg Did that solve your issue?
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