How to delete specific chunks of LOD to regenerate them

Mod works pretty well overall in my modpack but sometimes I get these black chunks. It seems to be tied to moving too fast through generated chunks.
No description
20 Replies
Yeshi
Yeshi6mo ago
known bug on 2.1.2, unknown cause i believe visit the affected region and place or break a block, wait a bit, rejoin if it gets really bad you can always delete the database and let it regenerate /lodstored
YAGPDB.xyz
YAGPDB.xyz6mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
T H E _ Z E K E N A T O R
how long would "a bit" be? on the order of like 30 seconds or 30 minutes?
Yeshi
Yeshi6mo ago
like 15 seconds maybe
T H E _ Z E K E N A T O R
Gotcha gotcha
Yeshi
Yeshi6mo ago
just wait till the thread pool tasks hits 0 in f3
T H E _ Z E K E N A T O R
so i do that, chill out in the chunk for a bit, then relog Oh gotcha
Yeshi
Yeshi6mo ago
yeah that'll rebuild the section including lighting
T H E _ Z E K E N A T O R
I may be stupid Where is the thread pool tasks thing in f3
Yeshi
Yeshi6mo ago
bottom right
Yeshi
Yeshi6mo ago
look up to prevent that
T H E _ Z E K E N A T O R
OH RIGHT NOT LEFT DUH
T H E _ Z E K E N A T O R
I think it's then tasks: 0? (i have already broken the block and waited)
Yeshi
Yeshi6mo ago
rejoin now
T H E _ Z E K E N A T O R
It...seems to have fixed without a relog somehow? Oh whoops The update is almost instant actually. breaking a block and flying away shows the LOD loading in correctly. I should probably rejoin anyway though Relogging still has them as fixed, not shadowy anymore. Thank you so much!
Yeshi
Yeshi6mo ago
np glad to help
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