Combining Shaders and VR causes perspective warping

DH works great with Shaders and VR (minus the 30fps issue) independently, but combining the two causes desync between the rendered foreground and the DH lod. turns out its a hard effect to catch outside the headset, so i included differences in screenshots. if i move my head to the left, notice how the LOD matched up with the rendered chunk displaces to the right causing it to double, and vice versa, and it can displace both vertically and horizontally. Using 1.20.1, Complementary shaders (occurs on all shaders), DH 2.1.2a
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9 Replies
Brussel_sprouts
Brussel_sprouts5mo ago
Dh is compatible with vr and iris now?
G4RY
G4RYOP5mo ago
Apparently lol though im using a Forge port of iris named Oculus funny enough
Puhpine
Puhpine5mo ago
you could try a different shader, but dont expect it to work
G4RY
G4RYOP5mo ago
all the shaders do this unfortunately
hardester
hardester5mo ago
Is this ViveCraft by any chance?
Puhpine
Puhpine5mo ago
Vivecraft, iris and bsl works for me
G4RY
G4RYOP3mo ago
ViveCraft is the only viable VR option afaik, so yea 2 months late ik
Puhpine
Puhpine3mo ago
I've heard complementary also works with vivecraft and of course dh
hardester
hardester3mo ago
That sure is a record as far as I remember. :cou:
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