Combining Shaders and VR causes perspective warping
DH works great with Shaders and VR (minus the 30fps issue) independently, but combining the two causes desync between the rendered foreground and the DH lod.
turns out its a hard effect to catch outside the headset, so i included differences in screenshots. if i move my head to the left, notice how the LOD matched up with the rendered chunk displaces to the right causing it to double, and vice versa, and it can displace both vertically and horizontally.
Using 1.20.1, Complementary shaders (occurs on all shaders), DH 2.1.2a
9 Replies
Dh is compatible with vr and iris now?
Apparently lol
though im using a Forge port of iris named Oculus funny enough
you could try a different shader, but dont expect it to work
all the shaders do this unfortunately
Is this ViveCraft by any chance?
Vivecraft, iris and bsl works for me
ViveCraft is the only viable VR option afaik, so yea
2 months late ik
I've heard complementary also works with vivecraft and of course dh
That sure is a record as far as I remember.
:cou: