Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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weird boxes

can anyone help me figure out why this is happening please
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trees not showing in Lod chunks

it doesnt show trees in the LOD chunks. once i fly over them and load them, they do show. but. only with generated chunks. I asume this is a setting problem but i have no idea which setting it is or how to fix it. im on 1.21 distant horizons, with also iris+shaders. And on Fabric.
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Is there any Fast/Cool ways of genning DH Lods for a pregenned world?

I feel like theres gotta be a better way than afking with 1024 render distance?
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Game crashed even though I have the latest version of both Indium and Sodium, how can I fix this?

Has a compatible version of indium not been released yet or is this a bug?
Solution:
just downgrade sodium to 0.5.9 until indium updates
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[LOD LIGHT LEVEL ISSUE] ugly looking cave shadows. how to fix?

I have this issue where the light levels aren't smooth and blending well. they're instead just going from bright to dark. no inbetween. I'm using this floating island datapack and it is making this light level visual glitch even more apparent. as i can see in some parts the lighting does look as desired. in this pic, the left side shadow is glitched, the other half is not. is there a way to fix? how can i make the light levels smooth properly, in all LOD chunks? I'm using rubidium + oculus + DH. the issue was also visible from an earlier fabric instance i tested some weeks ago....
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Some blocks look weird

I've just downloaded distant horizons and it looks pretty good except some blocks from one of our other mods kind of look weird. They are like road blocks that add traffic paint to the streets to direct cars and promote caution. (See the pictures) Some are loaded while others appear blocky. How can I fix this?...
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Crashing when using shaders with DH

After recent DH update, my game completely crashes once I turn shaders on. It could easily run them around 5 hours ago with no problem. This issue only happens when I have both shaders and DH running, and it works fine when one or the other is on. My friend is using the exact same files (DH version, shaders, etc) and we are on the same world, so I have no idea why I in particular am crashing
Solution:
Using normal release

I can't see beyond the fog

I have the mod activated but when I use shaders it doesn't allow me to see more than this.
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CERTAIN lods are shadowed, not all.

1.20.1 Singleplayer Happens with/without shaders...
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Huge FPS Drop on minimal settings on high end pc

Hello, I have installed the latest DH mod and the chunks won't load correctly and it makes the game run very poorly on fps
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Sudden Crashing

has anyone experienced this
Solution:
it is fixed with the newest version of iris, the admin clarified it on bliss' server

It gives me an error while loading it.

It says "The mod DistantHorizons requires minecraft version 1.24 and below and 1.25 and above. I am already running forge 1.21 which is the same version i got for the mod.
Solution:
Do you have the wrong version of DH installed?

Transparent blocks become full even in normal render distance

Transparent blocks become full even in normal render distance. This is on a multiplayer server and outside of DS I have no mods. Minecraft 1.21...
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Distant Generating not loading

I have the "I paid for the whole cpu" setting enabled and waited for the migration to finish but distant generation isnt loading at all. Playing Single Player with Better MC 2 modpack installed
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How do videos with the same hardware look like this and my game looks like this and runs really bad

1.21, fabric, chunky, tectonic, noisium, terralith, c2me, distanthorizons, idrus, indium, embeddium, sodium and bliss shaders
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This pack doesnt have DH Support, yet shaders are disabled.

I wanted to try out Distnat Horizons on a modpack mainly focused on exploration (Create Chronicles: Bosses and Beyond). I was originally using the built in shader "MakeUp-UltraFast-8.8f". Which is why i assume this error was thrown. However, i've already disabled the shader and they're Disabled according to Oculus 1.7.0. Yet i continue to recieve this error. The modpack runs on version 1.20.1, and i am using version 21.2-a of DH...
Solution:
Ah go into you alex's caves config and disable this "biome_ambient_light_coloring"
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What to use instead of gl_TextureMatrix

I am looking for someting to use instead of gl_TextureMatrix because when I use it I says error C7616: global variable gl_TextureMatrix is removed after version 140...

Distance rendering problem

Hello everybody, Here I have a problem with the distance rendering and I cannot obtain the expected distance like you or on the videos. And yet I'm looking for the solution but I can't find it. So here are all the mods that I have on CurseForge and I give you 2 images where I give you my rendering and that of an expected video 🙂...
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