Some blocks look weird
I've just downloaded distant horizons and it looks pretty good except some blocks from one of our other mods kind of look weird. They are like road blocks that add traffic paint to the streets to direct cars and promote caution. (See the pictures)
Some are loaded while others appear blocky. How can I fix this?
17 Replies
DH canβt render blocks smaller than a single block so if there are blocks smaller than that it renders it as a full block
Expected behavior
Wait until dh implements textures or smth
increase vanilla RD
of decrease overdraw prevention
I'm new to the mod so could you tell me how I can do that π
Dh renders stuff as blocks
This is expected behavior
I think Miki misinterpreted the problem
No
Whar
Increasing vanilla RD will make the non-full blocks render further out
If you set overdraw lower it will have similar effect
Oooh
A.k.a. Lods will render further away
/config
To edit the config, press the button next to the FOV slider to edit the config.
The config file found in .minecraft/config/DistantHorizons.toml
@πZai_master12π go to advanced settings and look there
I donβt remember where exacly
Advanced settings > graphics > Advanced settings
The two braincells finally working in my brain 1!1!1
Alr π
I'll give this a try when I get on my server again π
I found the overdraw prevention setting but where are these ones π
ESC > options > video
It seems those blocks still look odd. Did I make a mistake with the rendering settings or is this still intentional?
They will always at some point turn into full blocks
You can only move them back and away from you
In the past there was a setting that allowed DH to ignore non-full blocks, but as far as I know it was removed