This pack doesnt have DH Support, yet shaders are disabled.

I wanted to try out Distnat Horizons on a modpack mainly focused on exploration (Create Chronicles: Bosses and Beyond). I was originally using the built in shader "MakeUp-UltraFast-8.8f". Which is why i assume this error was thrown. However, i've already disabled the shader and they're Disabled according to Oculus 1.7.0. Yet i continue to recieve this error. The modpack runs on version 1.20.1, and i am using version 21.2-a of DH
No description
Solution:
Ah go into you alex's caves config and disable this "biome_ambient_light_coloring"
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36 Replies
TheDankMemeRises
TheDankMemeRises•6mo ago
Check your oculus/iris shaders pack setting. It may have an interal shaders setting turned on/shaders may be turned on even without a shader enabled
Nebby
NebbyOP•6mo ago
huh thats mildly confusing, i'll look into it not what you said
TheDankMemeRises
TheDankMemeRises•6mo ago
Oh sorry Thats 1.12.1
Nebby
NebbyOP•6mo ago
o
TheDankMemeRises
TheDankMemeRises•6mo ago
Sorry I didn't read the whole post
Nebby
NebbyOP•6mo ago
lol, thats ok
TheDankMemeRises
TheDankMemeRises•6mo ago
Do you have optifine installed? Or a shaders mod in general?
Nebby
NebbyOP•6mo ago
Afaik the modpack only has Oculus, doesnt use optifine it does use Rubidium tho
TheDankMemeRises
TheDankMemeRises•6mo ago
You don't plan on using oculus do you?
Nebby
NebbyOP•6mo ago
not really, i'd rather have LOD
TheDankMemeRises
TheDankMemeRises•6mo ago
Then I would disable/delete it. Then they should work no issues
Nebby
NebbyOP•6mo ago
worth a shot i'll brb
Nebby
NebbyOP•6mo ago
well, error is gone but now i dont thi9nk its working regardless? I thought it was due to my low render distance in settings (6), i bumped it up to 32, yet i dont think the LOD for the structure in the far distance (A ship) is working
No description
Nebby
NebbyOP•6mo ago
since part of it is being unloaded Also, i was mistaken, it doesnt use Rubidium, it uses Embeddium
TheDankMemeRises
TheDankMemeRises•6mo ago
Since the 1.12 version of DH isn't supported, it may still be conflicting with other mods. Possibly embeddium
Nebby
NebbyOP•6mo ago
wait i'm genuenly stupid i think
TheDankMemeRises
TheDankMemeRises•6mo ago
Happens to the best of us lmao
Nebby
NebbyOP•6mo ago
no like yeah i'm genuenly dumb its 1.20.1 Brainfart
TheDankMemeRises
TheDankMemeRises•6mo ago
Yeah I was a little dumbfounded when I seen 1.12 lol can you post the modlist? Or better yet what launcher is that modpack listed on?
Nebby
NebbyOP•6mo ago
https://legacy.curseforge.com/minecraft/modpacks/create-chronicles-bosses-and-beyond/relations/dependencies Here's the modlist. Distant horizons is not part of the modlist, but i also installed EntityCulling and FastSuite for performance reasons.
CurseForge
Entity Culling Fabric/Forge
Using async path-tracing to hide Tiles/Entities that are not visible 60.6M Downloads | Mods
CurseForge
FastSuite
A performance upgrade for the JSON recipe system. 25.4M Downloads | Mods
Nebby
NebbyOP•6mo ago
Launcher i am using Prism version 8.2
TheDankMemeRises
TheDankMemeRises•6mo ago
Prism gang. Also first thing i;'ve see so far is alex's caves You gotta disable a setting in the alex's caves config lemme look for it rq
Nebby
NebbyOP•6mo ago
i recall seeing it in #faq-mod-support i also have supplementaries installed, which.... apparently causes lighting issues
TheDankMemeRises
TheDankMemeRises•6mo ago
Yes it does although it appears to be a case by case situation As i've haven't had issues with supplementaries
Nebby
NebbyOP•6mo ago
noted i've disabled the alex's cave setting booting up again
Solution
TheDankMemeRises
TheDankMemeRises•6mo ago
Ah go into you alex's caves config and disable this "biome_ambient_light_coloring"
Nebby
NebbyOP•6mo ago
ye
TheDankMemeRises
TheDankMemeRises•6mo ago
Oh cool you beat me to it So with that being the case you most likely didn't need to remove oculus then. You probably just had shaders turned on with any shaders being installed and it gave a false error
Nebby
NebbyOP•6mo ago
maybe if thats the case i'll probably try to find a shader that works with DH, mainly for the dynamic lighting with torches, lol
TheDankMemeRises
TheDankMemeRises•6mo ago
I always enjoy complementary. Good on fps and looks stunning But if you can afford something a little more cpu heavy. I absolutely love me some rethinking voxels
Nebby
NebbyOP•6mo ago
CPU is my bottleneck in my current setup so i'd probably go for something light
TheDankMemeRises
TheDankMemeRises•6mo ago
Gotcha lol
Nebby
NebbyOP•6mo ago
2060 super with a AMD Ryzen 5 1600
TheDankMemeRises
TheDankMemeRises•6mo ago
Yikes you weren't kidding lol
Nebby
NebbyOP•6mo ago
told ya 😭 , need to upgrade MB and CPU once i get a job. Anyways, opening a world with the alex's cave setting disabled
TheDankMemeRises
TheDankMemeRises•6mo ago
Oh wait tbh thats honestly not that bad Its nothing to write home about but its still not as bad as I initially thought
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