Big Boy
DHDistant Horizons
•Created by Big Boy on 9/8/2024 in #help-me
Updating 2.1.0 to 2.1.2 causes Ticking World crash
Latest.log is same info
Backdating to 2.1.0 fixes the issue. Connector seems to fail prelaunch phase due to a FastUtil error caused by this. I can't find any related posts on Connector's page.
15 replies
DHDistant Horizons
•Created by Big Boy on 9/8/2024 in #help-me
Not allocating RAM efficiently/correctly?
I'm on a 12th gen intel processor and see RAM overload, except my game refuses to allocate outside the instance and caps itself at the 8gb I have it set to. Causes major lag spikes after so many days playing because loading anything ends up using the entire allocation instantly before purge repeatedly in certain scenarios.
3070, 12700k intel processor, 32gb RAM. Allocating above 8gb I have seen cause unavoidable purge lag spikes, but allocating about 10gb is where DH behaves best, I've read.
I've used DH on a couple different modpacks now with very different sets of mods, and even in vanilla instances it refuses to use RAM outside allocation like it's suppsed to (?). I can't see a good balance point for this. Setting it to lowest CPU usage and pregenning for days helps for immediate chunk visibility, but just existing in preloaded chunks has become laggy. These are chunks that have been loaded for hundreds of days with a very wide perimeter, so I can't see why RAM would spike like that. This is especially noticeable when traveling in the Nether or Aether, even at low speeds like when mining tunnels, which is maybe 0.2m/s speed. No more or less noticeable when riding a fast horse down said tunnels, or flying a moa over long distance in Aether.
On a much heavier modpack, it's nearly impossible to avoid having to restart the game every 30min-1hr just existing after preloading over 20k in each direction. The game not only requires a bit more RAM than usual, something like 3gb standing, it eats it up WAY faster with DH working. I never have distant generation on in this instance. The game behaves like it has a memory leak, but I have yet to find any plausible culprit other than DH. This would be on DH v2.1.2 and a couple versions below for all of this. I thought this issue was limited to having too much land cached as LODs, which kind of helped, but just existing seems to cause degradation of performance.
41 replies
DHDistant Horizons
•Created by Big Boy on 8/5/2024 in #help-me
Chunk LOD errors at night and day
78 replies
DHDistant Horizons
•Created by Big Boy on 7/11/2024 in #help-me
DH spamming code in log causing lag over time
Also it's preventing the game from quitting worlds properly.
33 replies
DHDistant Horizons
•Created by Big Boy on 6/29/2024 in #help-me
DH is filling RAM buffer in seconds even after render and load
I'm having trouble understanding how this mod affects RAM usage and how allocating more is supposed to do anything but influence the game to fill and clear the buffer inefficiently. LOD Render Distance radius is set to 56, but it behaves equally at 128 or 256. I have a beefy rig with a 12th gen intel i7-12700KF and an RTX 3070 3GB VRAM and 32GB RAM. CPU is only maxing sometimes, I've tried the CPU configs out. GPU is not being used without shaders.
I read a few other posts, but they didn't really come to good and/or clear conclusions for my curiousity. Currently, moving or looking anywhere will instantly fill a buffer of 11.5GB, previously 8GB. The game is at a constant 20fps while looking anywhere, it maxes at 42 when not moving or looking, with inventory open. This is with or without shaders, they don't affect the overall performance with DH thus far.
I've got a load of mods, many performance mods, and I can run this modpack just fine with shaders on at 80+ FPS more or less stably. DH causes this memory and render lag that will not go away until it's completely removed from the game. Why and how do I fix this if possible? DH shouldn't be affected by other mods, it's just a chunk loader and LOD renderer. I understand preloading a world and disabling chunk loading would help immensely, but what if I want to explore areas outside the preload?
More, turning off distant generation does not resolve this resource issue. It's still filling the buffer in seconds and I now max at 52 FPS in my inventory screen, and I still play at 20 FPS outside of it.
I'm pretty bummed I probably won't get to play with this mod in my desired mod environment, so any help understanding and fixing this abysmal performance would be great. Thanks!
22 replies