Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

chunk loading

so im in singleplayer and the mod its simplyu not working there is my mod list and im runnning 1.20.2...
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Long Distance chunks not rendering with compatible shader (BLISS, DH 2.0)

Hello! I recently saw the new support for Distant Horizons and how shaders were slowly being able to be implemented, however, upon trying out one of the compatible shaders (the latest BLISS shader build from GITHUB) it appears that I am having some difficulty in getting the outer chunks related to DH to load. Without shaders, DH renders alright for the most part, the chunks end up showing up but the terrain generations a touch strange and leaves large-black (and blocky) sort of "void" textures in the map towards the horizons. I am sending more screenshots and a modlist as well, any help would be greatly appreciated. Thank you! (This is a singleplayer world, no error messages displayed or crashes.)...
Solution:
you need iris, oculus is not a suitable replacement
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Chunk Loading

Hi. Apologies if this is already a solved issue; having trouble locating a solution in the discord. I'm getting some chunk loading, but it's extremely slow. I'm using 1.20.1 Fabric via CurseForge. I don't have anything besides Sodium/Indium. Interested to hear any recommended solutions. I've gone through the faq problems and fixes and have tried searching the discord. Thank you....
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1.20.4 DH not rendering LOD chunks anymore

I've been playing with DH + world gen mods such as terralith and tectonic and have been playing for days. Now when I load the world it seems DH has just stopped working randomly and has gone back to the 12 render distance I have set on Minecraft.

Weird gaps in terrain (Pregenerated chunks with Chunky)

got DH to work after pregenerating the world (radius 5000) with chunky but some weird things in the chunks (will attach images) , any fixes? Mods installed: Tectonic, Iris, DH, indium, sodium, fabric api, chunky My specs: i5-7400, GTX 1050 (2gb vram), 16gb ram (8gb allocated), HDD if it matters...

weird flickering over water (no shaders)

Does anyone know why this weird flickering occurs? I have also attached a list of all the mods I have

why is everything pink.

I adjustet the render distance and after that all grass and dirt blocks are displayed pink which makes the world look really odd. Is there a way to fix this without reinstalling distant horizon (2.0) because i woud need to load all chunks over again. playing with distant horizon beto 2.0 with all nessecary mods to run shader...
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Modpack will crash with distant horizon but works fine wihtout it.

I'm playing a modpack called Create Perfect World on curseforge and i just found out about distant horizons. I wanted to play the modpack with this mod so i added it to the modpack in curseforge. However when i try to open minecraft it would just crash. I removed distant horizons and tried it again and it worked just fine. Is this because of another mod in the modpack? The game version and mod version are the same so i don't know what's the problem.
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Water looks weird (cuts) and not rendering properly (Transparancy is complete in settings)

The water looks like this i read through faq and did not find anything, i tried using blendium but the Lods just dont render when i have it installed not sure why its like this, have the latest nightly build and latest iris release and everything
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Need help! happens everytime i turn on bliss, no other isssues with any other shader

I have made sure I have the correct versions of everything! Need help
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Immersive Portals support priority?

I know it isn't quite compatible right now but I was wondering if it was still being discussed / worked on :)
Solution:
Its not directly being worked on I think but there are some changes in the nightly builds that make it kinda work

LOD snow color is grey

It doesn't happen in the ice spikes biome, but any other biome
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Things disappear and reappear on a server

Hello, when in singleplayer everything seems to be working just fine. When i try to use the mod on my server tho some buildings just disappear and reappear when flying by them. Is there anyway to fix this? Mod Versions i use: https://github.com/IrisShaders/Iris-Installer-Files/releases/latest/download/Iris-Sodium-Beta-1.20.4.zip...

Fuzzy LODs with AO

Looks like some sort of SSS or AO related, less noticeable with shaders unless zooming in

DrDestens v2.0.3 + DH = badly rendered DH

as the title says, when I add the DrDestens shaders, DH's LODs become very bright and unsaturated (I tried to fix this by playing in the settings of DH and the shader to no avail) what can I do to improve my situation?...
Solution:
But I dont think its worth it, because you will make it work for like 15 minutes and then new dimension, mod, weird model or texture and its broken again
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Weird screen tearing thing

I installed the DH iris shaders from #beta-testing pinned into fabulously optimised and every time I use the bliss DH shaders this weird screen tear thing happens. It works fine without shaders. I checked all the incompatibilities in #faq-mod-support and I think I don't have any of them. Thank you
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Is there any option to fix just these lods?

Like health check or something so i dont have to rerender everything, also if it can be caused by the experimental version thats all i need to know, happens with shaders disabled too tho
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