LOD does not generate in non-generated chunks
Hello, I have some issue with LOD generating (or mb my pc is very popato, but I do not think that it is such bad).
I'm in singleplayer mode. This mod is working, but only in parts where I had been before (like I need to generate it by myself in 32 chunks area, and only they will be displayed as LOD when I go far away from them)/
I tried all settings of CPU impact from low to I paid the whole CPU.
I tried to switch render distance from 128 to 512.
I use DH 2.0.1; fabric-api-0.92.0+1.20.1; indium-1.0.30+mc1.20.4;sodium-fabric-0.5.8+mc1.20.1;starlight-1.1.2+fabric.dbc156f;...

dh stops working after going to nether. issue persists even when returning to overworld.
as the title says. dh LODs stop loading. the game starts stuttering when this issue starts until it eventually crashes.
How to play with a friend with a custom map
How can i play with my friend on a pre-generated map with distant horizon, my chunks load but his doesn't
Can he somehow install the map somewhere so his chunks can load as fast as my pre-generated ones?...
DH has no effect at all on my game
I understand people's mod not working happends here all the time. But im sure this is a unique case as ive seen NO videos that have my exact problem.
And the FAQ doesnt seem to answer it aswell.
I will explain here what happends and what i've tried to fix it.
Mods i run:...
Oculus Installation Help
I am trying to install a fork of oculus to I can try my hand at using shaders with Distant Horizons.
This is the fork I'm using
https://github.com/Teqed/Oculus/tree/1.19.2...
DH client connected, but not processing?
Everything seems to be connected, I have the connected, ready: true status, but the world gen tasks that are queued don't move (stuck at 20 in progress out of 11,000). Server side, no console errors but the server CPU load is around 50% and the LOD file is already 11gb for 256 radius. Been like this for a few hours.
Multiplayer....
shaders
distant horizons works just fine with shaders off, but when i put on bliss shaders the fog gets in the way. with other shaders the terrain will load but its really ugly, i've already set the quality preset to extreme.
Isn't DH not meant to affect fps unless loading new LODs?
My normal FPS without DH and shaders at 20 chunks is at around 200 but as soon as i activate DH it goes down to 20-30ish. This gets even worse when i add shaders.
what ive heard from multiple sources is that it doesnt effect FPS
-i use a 3070 and a 3700x with 32GB RAM...
LOD rendering a ground layer.
I was previously running optifine with a custom pack but after running into some issues with specific particles swapped over to Oculus to keep shaders. However upon swapping noticed that in areas not blocked by terrain such as oceans or plains seemingly render in the bottom side of blocks or terrain in the distance.
Relevant mods/shaders include:
- Distant Horizons 2.0.2-a-dev
- indev Complementary...
Solution:
we don't support embeddium/oculus for this reason

LODs not changing resolution when moving closer.
Whenever i move out the place i spawned the LODs don't change res. The ones i'm near stary at 2 block rendering and where i spawned is at 1 block rendering. Any setting affecting this? I tried with agressive cpu load and still no change, Thanks for help.
Why there's strange shining block at the top of the hill which nowhere to be found else where
it semes not because the shader,for i could see it no matter i run with bliss or not,is that because that mountain was too high? it's already 319 block there

How to reload all chunks that DH already rendered?
I add Tarralith at the middle of the game,it works fine but as those chunks which rendered by DH but i didn't really arrived before(via Chunky),every time i walk closer,those old rendered chunk have to fade away and new biome cames out,so i wish to reload all these chunks hmmmmm

Question about earth curvature setting
Hello, I was excited to see that there is a setting for curvature, however it won't let me use a value of 1 which equates to real curvature. this is kind of unfortunate and would like to know why.