LOD rendering a ground layer.
I was previously running optifine with a custom pack but after running into some issues with specific particles swapped over to Oculus to keep shaders. However upon swapping noticed that in areas not blocked by terrain such as oceans or plains seemingly render in the bottom side of blocks or terrain in the distance.
Relevant mods/shaders include:
- Distant Horizons 2.0.2-a-dev
- indev Complementary
- Oculus 1.6.15a
- Embeddium 0.3.11
- Embeddium Extra 0.5.4.2
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