Is there any option to fix just these lods?
Like health check or something so i dont have to rerender everything, also if it can be caused by the experimental version thats all i need to know, happens with shaders disabled too tho
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assuming this is the same issue that many, many people have experienced, it is a known issue with that version of DH. There are already development versions that fix it for a while, and that should also come to the nightly release in #links-n-downloads soon
Oh alright thank you, so its not necesserly bug with the shaders just DH itself?
And what are my best chances to fix it, delete the sqlite and regen?
this is correct. it isn't your shaders, because it happens with shaders disabled too
Honestly i dont care too much i just wanted a pic xd
unfortunately the issue still occurs after this, I've experienced it myself, the fix for me was to jump to the newer development versions. Coincidentally, the new development version require you to regen all the LODs, since they are not compatible with the previous ones
Ofc i mean i have like 10k ellipse of chunks pregenerated, so the regen itself is pretty quick
In my experience traversing through all the empty chunks fixes them after a few minutes
on an area of many hundreds x many hundreds of chunks this has cost me way too much time before I switched versions lol
Oh yeah dude couple of them got fixed after i flew trough them with spectator
Yeah its not really practical but the bug happens when you exit and load back into a world right? I didn't quite test enough stuff yet
Hmm not sure when it happened, i think it was right when it was loading the lod
on the older version it does, the newer version may have very few holes that are fixed by reloading the world
Like the row of chunks behind it was fine
So is there for me any way to get my hands on the dev version?
Okay yeah the bug is happening to me as we speak. Using latest irisDH version rn and empty chunks keep appearing after rejoining worlds
Or wait for the night release
yes. All builds are on the distant horizons gitlab. It can be troublesome to navigate the first time round, so I can help you find it if you want
Very appreciated but Im familiar with all them gits so I think i can manage, wont be worse then the company i work for xd
coughs in svn
alright, good luck and and may your horizons be distant :distanthorizons:
I sure hope they will be, thank you again mighty helpful
a little tip, the build you want is simply on the most recently updated branch in the newest commit
2.0.3-a-dev ?
So i should be able to just drag and drop instead of the 2.0.2 and should be good right? No other compat stuff needed
in case you haven't figured it out yourself already: all you need to do is replace the old jar file with the new one and wipe / move the pre-existing LODs
Yeah i thought so, just wanted to make sure, thanks again man
Nah this build is worse for me
I've already deleted my previous LODs
I think this is something different
A may be wrong but this to me looks like a different issue i dealt with
Cuz whats happenign to me is everything is fine except for weird squares or lines of chunks missing
Hm, I will send a video
Some mods do break the DH with shaders, i had to withdraw from updating mods otherwise it would glitch
But yours looks like vanilla with minimap
I am having the same problem where there are cunks not even loading
So you mean the little circle right
Did you explore the chunks or pregenerated the map?
Like between the lods and your render distance
no that is new unloaded chunks
yeah like all of this
Try bigger render
distance
more chunks
Do like 16
Yeah i think you need to first explore them
Or it will take a while
If even not sure on that one
Or get pregenerator on forge or chunky on fabric
💀
Smaller then
Cuz this happened to me too, i had to find a sweet spot
In the render distance
so when you load the chunks it because easy for DH to load that chunk?
Im pretty sure
If you loaded the chunks they will load into the lods easier, i think
DH seems to disable overdraw prevention with shaders. This happens without shaders too if you disable overdraw prevention manually in the advanced rendering settings
ummmm idk if this is bad or not
Also it will keep them saved so you are not rendering them again and again
Couldnt this be minimized by the setting that says how far from the camera in % should it start drawing the lods?
Dont remember the exact name
is it not this one cuz i cant find anything similar?
Yeeeeah
and it straight up does not work with shaders no matter what
xddd
Fair enough
or at least bliss
Yeah i didnt see any difference with bsl too
yeah same thing with bsl
Btw what shaders are those?
Oh okay xdd
Do you have any other mods?
I swear I didn't notice this before but it also happens on 2.0.2
nvidium is incompatible
💀
Also im using zoomify for zoom i dont know if that could make a diffrence but i have seen the zoom do some weird stuff xd
Get rid of nvidium
Wait you dont have to it disables itself on its own
Dude
You have two irises
1.16.7 a 1.7.0
No wonder its not working
Yeah I noticed that too lol
let me check
And wth is .jar
Cryptic
Get rid of the bad iris and you might as well remove nvidium cuz its just bloat if your gonna be using iris
It seems it's another DH what is going on 💀
do
not
touch
This is fine leave this xd those are probably important
alright lol
let's see
no luck
wait
I must mention this is multiplayer
let me check singleplayer
DH is client side. so it would not be the server
Honestly would recommend clean reinstall of iris trough the iris installer
And check the checkmark you want DH with it
Then you can change the versions of DH
May have meseed up something for you that will not be easy find so clean install is the easiest
Try the BSL
Or if this is bliss then nevermind
Otherwise your mods should be fine, i would look into proper clean enviroment for the shaders and DH/Iris so it doesnt fight with anything since its experimental
I have 500+ mods and its working great except the weird chunks i get
Soo
I think
what's happening is that the server the doesn't load chunks as fast as DH expects them to
Or something like that
because it's fine on singleplayer
I mean the LODs are client side but regular chunks depend on the server
So I think my server is running a bit slow
now this is something new
This is on hypixel only btw
thanks faq
Match your render distance with the server one?
Also your render distance is something else then server render distance, it doesnt allow you to load more then server distance but you can have loaded more then the server render distance, meaning if you explore enough you will be able to see 12 chunks instead of 6
Shouldnt have anything to do with server tho, its client sided
Okey now it happened to me too, it is slow rendering of chunks
Therefor you have the weird circle thing, so simply put, your server is not fast enough to send you chunk data
Thank you man, excatly as you said