Is there any option to fix just these lods?

Like health check or something so i dont have to rerender everything, also if it can be caused by the experimental version thats all i need to know, happens with shaders disabled too tho
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70 Replies
capta1nseal
capta1nseal•9mo ago
assuming this is the same issue that many, many people have experienced, it is a known issue with that version of DH. There are already development versions that fix it for a while, and that should also come to the nightly release in #links-n-downloads soon
JunnA
JunnAOP•9mo ago
Oh alright thank you, so its not necesserly bug with the shaders just DH itself? And what are my best chances to fix it, delete the sqlite and regen?
capta1nseal
capta1nseal•9mo ago
this is correct. it isn't your shaders, because it happens with shaders disabled too
JunnA
JunnAOP•9mo ago
Honestly i dont care too much i just wanted a pic xd
capta1nseal
capta1nseal•9mo ago
unfortunately the issue still occurs after this, I've experienced it myself, the fix for me was to jump to the newer development versions. Coincidentally, the new development version require you to regen all the LODs, since they are not compatible with the previous ones
JunnA
JunnAOP•9mo ago
Ofc i mean i have like 10k ellipse of chunks pregenerated, so the regen itself is pretty quick
Atirta
Atirta•9mo ago
In my experience traversing through all the empty chunks fixes them after a few minutes
capta1nseal
capta1nseal•9mo ago
on an area of many hundreds x many hundreds of chunks this has cost me way too much time before I switched versions lol
JunnA
JunnAOP•9mo ago
Oh yeah dude couple of them got fixed after i flew trough them with spectator
Atirta
Atirta•9mo ago
Yeah its not really practical but the bug happens when you exit and load back into a world right? I didn't quite test enough stuff yet
JunnA
JunnAOP•9mo ago
Hmm not sure when it happened, i think it was right when it was loading the lod
capta1nseal
capta1nseal•9mo ago
on the older version it does, the newer version may have very few holes that are fixed by reloading the world
JunnA
JunnAOP•9mo ago
Like the row of chunks behind it was fine So is there for me any way to get my hands on the dev version?
Atirta
Atirta•9mo ago
Okay yeah the bug is happening to me as we speak. Using latest irisDH version rn and empty chunks keep appearing after rejoining worlds
JunnA
JunnAOP•9mo ago
Or wait for the night release
capta1nseal
capta1nseal•9mo ago
yes. All builds are on the distant horizons gitlab. It can be troublesome to navigate the first time round, so I can help you find it if you want
JunnA
JunnAOP•9mo ago
Very appreciated but Im familiar with all them gits so I think i can manage, wont be worse then the company i work for xd coughs in svn
capta1nseal
capta1nseal•9mo ago
alright, good luck and and may your horizons be distant :distanthorizons:
JunnA
JunnAOP•9mo ago
I sure hope they will be, thank you again mighty helpful
capta1nseal
capta1nseal•9mo ago
a little tip, the build you want is simply on the most recently updated branch in the newest commit
JunnA
JunnAOP•9mo ago
2.0.3-a-dev ? So i should be able to just drag and drop instead of the 2.0.2 and should be good right? No other compat stuff needed
capta1nseal
capta1nseal•9mo ago
in case you haven't figured it out yourself already: all you need to do is replace the old jar file with the new one and wipe / move the pre-existing LODs
JunnA
JunnAOP•9mo ago
Yeah i thought so, just wanted to make sure, thanks again man
Kewtopia
Kewtopia•9mo ago
Nah this build is worse for me
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Kewtopia
Kewtopia•9mo ago
I've already deleted my previous LODs
JunnA
JunnAOP•9mo ago
I think this is something different A may be wrong but this to me looks like a different issue i dealt with Cuz whats happenign to me is everything is fine except for weird squares or lines of chunks missing
Kewtopia
Kewtopia•9mo ago
Hm, I will send a video
JunnA
JunnAOP•9mo ago
Some mods do break the DH with shaders, i had to withdraw from updating mods otherwise it would glitch But yours looks like vanilla with minimap
Kewtopia
Kewtopia•9mo ago
The RTG Gaming
The RTG Gaming•9mo ago
I am having the same problem where there are cunks not even loading
The RTG Gaming
The RTG Gaming•9mo ago
No description
JunnA
JunnAOP•9mo ago
So you mean the little circle right Did you explore the chunks or pregenerated the map? Like between the lods and your render distance
The RTG Gaming
The RTG Gaming•9mo ago
no that is new unloaded chunks
Kewtopia
Kewtopia•9mo ago
yeah like all of this
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JunnA
JunnAOP•9mo ago
Try bigger render distance more chunks Do like 16 Yeah i think you need to first explore them Or it will take a while If even not sure on that one Or get pregenerator on forge or chunky on fabric
Kewtopia
Kewtopia•9mo ago
💀
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JunnA
JunnAOP•9mo ago
Smaller then Cuz this happened to me too, i had to find a sweet spot In the render distance
The RTG Gaming
The RTG Gaming•9mo ago
so when you load the chunks it because easy for DH to load that chunk?
JunnA
JunnAOP•9mo ago
Im pretty sure If you loaded the chunks they will load into the lods easier, i think
Atirta
Atirta•9mo ago
DH seems to disable overdraw prevention with shaders. This happens without shaders too if you disable overdraw prevention manually in the advanced rendering settings
The RTG Gaming
The RTG Gaming•9mo ago
ummmm idk if this is bad or not
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JunnA
JunnAOP•9mo ago
Also it will keep them saved so you are not rendering them again and again Couldnt this be minimized by the setting that says how far from the camera in % should it start drawing the lods? Dont remember the exact name
Atirta
Atirta•9mo ago
is it not this one cuz i cant find anything similar?
No description
JunnA
JunnAOP•9mo ago
Yeeeeah
Atirta
Atirta•9mo ago
and it straight up does not work with shaders no matter what
JunnA
JunnAOP•9mo ago
xddd Fair enough
Atirta
Atirta•9mo ago
or at least bliss
JunnA
JunnAOP•9mo ago
Yeah i didnt see any difference with bsl too
Kewtopia
Kewtopia•9mo ago
yeah same thing with bsl
No description
JunnA
JunnAOP•9mo ago
Btw what shaders are those? Oh okay xdd Do you have any other mods?
Kewtopia
Kewtopia•9mo ago
I swear I didn't notice this before but it also happens on 2.0.2
Kewtopia
Kewtopia•9mo ago
No description
JunnA
JunnAOP•9mo ago
nvidium is incompatible
Kewtopia
Kewtopia•9mo ago
💀
JunnA
JunnAOP•9mo ago
Also im using zoomify for zoom i dont know if that could make a diffrence but i have seen the zoom do some weird stuff xd Get rid of nvidium Wait you dont have to it disables itself on its own Dude You have two irises 1.16.7 a 1.7.0 No wonder its not working
Kewtopia
Kewtopia•9mo ago
Yeah I noticed that too lol let me check
JunnA
JunnAOP•9mo ago
And wth is .jar Cryptic Get rid of the bad iris and you might as well remove nvidium cuz its just bloat if your gonna be using iris
Kewtopia
Kewtopia•9mo ago
It seems it's another DH what is going on 💀
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JunnA
JunnAOP•9mo ago
do not touch This is fine leave this xd those are probably important
Kewtopia
Kewtopia•9mo ago
alright lol let's see
Kewtopia
Kewtopia•9mo ago
No description
Kewtopia
Kewtopia•9mo ago
no luck wait I must mention this is multiplayer let me check singleplayer
The RTG Gaming
The RTG Gaming•9mo ago
DH is client side. so it would not be the server
JunnA
JunnAOP•9mo ago
Honestly would recommend clean reinstall of iris trough the iris installer And check the checkmark you want DH with it Then you can change the versions of DH May have meseed up something for you that will not be easy find so clean install is the easiest Try the BSL Or if this is bliss then nevermind Otherwise your mods should be fine, i would look into proper clean enviroment for the shaders and DH/Iris so it doesnt fight with anything since its experimental I have 500+ mods and its working great except the weird chunks i get
Kewtopia
Kewtopia•9mo ago
Soo I think what's happening is that the server the doesn't load chunks as fast as DH expects them to Or something like that because it's fine on singleplayer I mean the LODs are client side but regular chunks depend on the server So I think my server is running a bit slow
Kewtopia
Kewtopia•9mo ago
now this is something new
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Kewtopia
Kewtopia•9mo ago
This is on hypixel only btw
Kewtopia
Kewtopia•9mo ago
thanks faq
No description
JunnA
JunnAOP•9mo ago
Match your render distance with the server one? Also your render distance is something else then server render distance, it doesnt allow you to load more then server distance but you can have loaded more then the server render distance, meaning if you explore enough you will be able to see 12 chunks instead of 6 Shouldnt have anything to do with server tho, its client sided Okey now it happened to me too, it is slow rendering of chunks Therefor you have the weird circle thing, so simply put, your server is not fast enough to send you chunk data
JunnA
JunnAOP•9mo ago
Thank you man, excatly as you said
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