Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Server-side support

NIGHTLY BUILDS ONLY, CURRENT STABLE WILL NOT LOAD ON SERVER Links & downloads: #links-n-downloads Important: - Same version must be installed on both server and client to work correctly....

DH server

Hello, it's hard for me to understand English, but I really want DH to work on my server. I put 2.3 nightly build on the server, 2.1.3 is on the client (above does not run). Judging by the size of the "Distant Horizons.sqlite" file on the server, it does not load chunks, how do I fix this? I tried downloading through Chunky, but it didn't change the situation.

Is there any way to make Create:Steam&Rails phantom rails not render in DH?

What the titles says, if the rails are different angle then 45 then you cannot see them, but if they are straight or diagonal line they do render
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World Tick Freeze save and quit stuck on the saving screen, forced to Task Manager quit + roll back

Checked my logs and get a loop of errors that i guess end up overloading somthing and freezes ticks, i can move around but nothing updates, tried looking in the othe threads and found similar issues but not the same error The 2 errors that loop back and forth: [DH-World Gen Thread[5]/INFO]: WorldGen requiring minecraft:structure_starts outside expected range detected. Force passing EMPTY chunk and seeing if it works....

DH not working with Optifine/Iris on 1.18.2

I don't have any other mods loaded. I tried installing DH & Optifine through Curseforge for 1.18.2. Loading DH alone works fine, but loading with Optifine (shaders off) immediately results in a crash. Confused, I decided to just try Iris. I installed Iris for 1.18.2, dragged DH 1.18.2 into the mods, and loaded. I got an error message saying that my mods' versions were incompatible, but I double checked all the versions and everything seemed fine. I'm pretty lost right now. I'm just trying to combine DH with a shader....

Bad Border

well the border between normal chunks and lods in the ocean is very subtle, ive tried different shaders, different game settings and different DH settings but its not that pretty
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hotkey to toggle DH

is it possible to have a hotkey to enable/disable rendering of distant horizons

"The shaderpack failed to load!"

Running Distant Horizons with Complimentary Reimagined. It was working briefly, but then I changed a setting and then suddenly CR disabled itself. It says "dh_terrain.fsh: dh_terrain.fsh: 0(515) : error C1503: undefined variable "dhProjection" 0(516) : error C1503: undefined variable "dhProjectionInverse" Singleplayer. No mods that would affect LODs or terrain generation. ...

Lods not generating

im using 2.1.2a with oculus 1.7 and embedium 0.3.31 but it still doesnt generate even without oculus and embed
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Will i be able to play comfortably on my laptop?

Quick question, my new laptop will arive in 2 days, and i really want to play the game with DH and shaders, would i get stable 60 fps with those specs? RTX 4060 Ryzen 7-7735hs 16gb RAM...

Help lod not loading correctly

hello, my distant horizons isnt displaying things correctly i tried reinstalling and deleting the data
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DH is trying to prevent GL state corruption

As the title states dh is acting up with GL stuff. log: https://mclo.gs/C1CcR6u using pi5, this has never happened before though...
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Is there any way i can fix this?

Chunks doesn't seem to load properly. Sorry im kinda new at this type of stuff so idk what to do really i've added images of my settings too
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caves visable at render distance

Hi there, im running complementaryreimagined-main (the supported shader based on the link), embeddium 0.3.31, oculus 1.7.0, and DH 2.1.2 inside of the modpack im trying it out in. Fog is disabled in shader and in the embedium options. have you guys seen this before? it looks like its happening at the edge of my render distance where the ground becomes translucent.
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Distant generation not including all trees

Hi, Whenever I generate distant terrain it seems like it only includes small clusters of trees and not nearly everything. I can post my settings if necessary but Ive left everything at the default

Dark Chunks after using Chunky

While setting up the world for a private server, I started with generating some DH chunks. I then figured, might as well use Chunky now since I will have to anyway, and hope that'll speed up DH generation afterwards. After stopping generation with chunky, the new DH chunks seem to be dark. Manually visiting the chunks doesn't seem to fix the lighting. ...
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Disable Too Many Chunks Queued Message

The FAQ states that error messages can be disabled in advanced logging settings, but which of the 12 categories does this message fall under? Also, is this considered an error or a warning?
Solution:
Yes

LODs not loading when placing sqlite file from singleplayer world to multiplayer world

I have generated my LODs in a singleplayer world with the same seed as the multiplayer world, and copied the sqlite file from that world into the multiplayer world I'm playing on, however, no LODs are loading.
On the multiplayer server

Chunks not saving

I have used DH for a long time without any issue, but after a while random buildings started showing up at spawn, I fixed that issue, but now chunks I explore don't show up after I leave the server, what am I doing wrong?

Overloaded message

I turned off every chat message that DH puts in it but no matter still it appears :(
Solution:
this message has been removed in the latest nightly build. in the meantime, you can try the fixes the message tells you, or if that doesnt work, increase the LOD builder thread count in dh's settings
No description