so how do I load ~2000 radius with chunky and dh without it taking more than an hour and crashing my

how
30 Replies
That Guy
That Guy7d ago
Don't use chunky distant horizon's own chunk generation is faster than chunky! What ae your specs? Also 2000 chunks is gonna take forever so be prepared to wait days for it to pregen
Tony Two Toes
Tony Two Toes7d ago
if u like the control of it /chunky radius 500 -> wait -> /chunky radius 750 -> wait -> /chunky radius 1000 ->wait...
YAGPDB.xyz
YAGPDB.xyz7d ago
Chunky is known to cause LODs to turn into swiss cheese and bloat up world size, as can be seen in the attached screenshot. We recommend you enable "Distant Generation" in Distant Horizons' settings and wait. If you actually want to pre-generate vanilla chunks along with LOD data, disable Distant Horizons, wait for chunky to finish, then re-enable Distant Horizons.
Tony Two Toes
Tony Two Toes7d ago
thats what im doingrn
Tony Two Toes
Tony Two Toes7d ago
currently generating 2k radius
No description
penguino_tuxedo
let me see
penguino_tuxedo
tony how long did this take you
Tony Two Toes
Tony Two Toes7d ago
Bout 30 min U have a 4060ti right
That Guy
That Guy7d ago
See what? See there message you got? That is why you should use distant horizon's own pregeneration
Tony Two Toes
Tony Two Toes7d ago
I'm using it now it seems to be faster but that error doesn't screw anythin up on my end i just tp to center and rerender
That Guy
That Guy7d ago
it will probably eventually create the swiss cheese effect
That Guy
That Guy7d ago
No description
Tony Two Toes
Tony Two Toes7d ago
so chunky is useless whats the maxsafest degrees celsius for a cpu package max safest* and does DH generate your LOD render distance? or does it just keep going also Iassume Miki is referencing the i paid for the whole cpu speed forDH rendering
That Guy
That Guy7d ago
Yes it generates to your specified lod render distance I am not sure but I would recommend just using aggressive instead
penguino_tuxedo
yeah I showed you my specs
That Guy
That Guy6d ago
Okay well don't use chunky just use dh set your lod render distance to 2,000 (or however many chunks you want to load (chunks not blocks!!)) and put your cpu load on agressive and wait for a few days as it generates
penguino_tuxedo
okay real life days?
That Guy
That Guy6d ago
Yea probably
penguino_tuxedo
ok
penguino_tuxedo
what does this mean
No description
Puhpine
Puhpine6d ago
It means something went wrong in relation to iris. Probably a mod incompatibility or the wrong version of a mod
penguino_tuxedo
ok I fixed it how do close
Tony Two Toes
Tony Two Toes6d ago
right click the thread on the left scroll menu
That Guy
That Guy6d ago
Please add the solved tag to your post thanks!
penguino_tuxedo
did I do it correctly
That Guy
That Guy6d ago
No either edit the post so it has the solved tag or do this ⬆️ Right click message then go to apps then press mark solution
penguino_tuxedo
I did it
That Guy
That Guy6d ago
🙂 /overdraw
YAGPDB.xyz
YAGPDB.xyz6d ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
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