Weird leaves bug

Leaves look blurry when using DH 2.2
No description
26 Replies
Shankz
ShankzOP2mo ago
using bliss shaders
Puhpine
Puhpine2mo ago
does it not look blurry when not using DH?
Shankz
ShankzOP2mo ago
it doesn't I put transparency to complete as advised didnt change any other setting
Puhpine
Puhpine2mo ago
can you see if depth of field is enabled? or maybe TAA? im not sure what going on here
Shankz
ShankzOP2mo ago
will check, is there a list of compatible shaders? maybe I can switch
Puhpine
Puhpine2mo ago
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Shankz
ShankzOP2mo ago
thanks will check it out
Shankz
ShankzOP2mo ago
getting this on bliss now
No description
Puhpine
Puhpine2mo ago
/blisssky
YAGPDB.xyz
YAGPDB.xyz2mo ago
This is a Bliss issue, there are 5 known potential fixes: - Turn shaders off and back on (repeat after each next fix) - Set transparency to complete in DH settings - Decrease or increase the DH RD by 2 - 8 chunks - Restart the game after applying all the previous fixes - Change the shader to different one
Shankz
ShankzOP2mo ago
transparency is on complete disabling TAA made it noisier
Miki_P98
Miki_P982mo ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz2mo ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Miki_P98
Miki_P982mo ago
There is visible overdraw prevention dithrer on the leaves That is probably what caused the blur only thing you can do is increase vanilla RD in this case And reduce overall blur So disable FXAA, TAA, DoF, motion blur
Shankz
ShankzOP2mo ago
also getting weird visuals like this no matter which shaders I use that are supposedly recommended
No description
Shankz
ShankzOP2mo ago
No description
Miki_P98
Miki_P982mo ago
Without shaders it works correclty? What Iris version do you use?
Shankz
ShankzOP2mo ago
yes I restarted the game and the glitches are gone, I tried setting overdraw prevention to 1 which helped a little bit but my leaves are still flickering etc using 1.7.5
Miki_P98
Miki_P982mo ago
In DH or Shader settings?
Shankz
ShankzOP2mo ago
DH
Miki_P98
Miki_P982mo ago
Then that did not do anything As shaders override it I use it with no issues so IDK
Shankz
ShankzOP2mo ago
what should I set my overdraw prevention to? bliss has it set to unlimited by default
Miki_P98
Miki_P982mo ago
I guess 100 or 0 to eliminate dither
Shankz
ShankzOP2mo ago
unlimited is the lowest value and 16 the highest should I turn it off?
Miki_P98
Miki_P982mo ago
IDK what it means Ask on shaderlabs or Iris DC or on Bliss Github
Shankz
ShankzOP2mo ago
ok
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