Giant hole in the world (DH 2.3.0, Fabric 1.20.1)
Giant hole in the world that is not generating with
Pre-existing chunks
nor Features
methods (Both report 0/0 world gen tasks).
The only way to actually make the terrain generate is to trigger the chunk update.
I pre-generated a 16000x16000 area centered at 8000 8000 and the hole border is exactly at the edge of this pre-generated area (it goes along the Z=0), however later I generated additional 2000 blocks outwards so those chunks are certainly exist in the world.
Also I was generating the world on a separate game server with Noisium and FasterRandom which are not present on the client.5 Replies
/slowgen
World generation in general is quite slow, if you want to speed it up:
Install Noisium and Faster Random, these mods can improve generation speed by a couple percent.
Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%.
Increase
CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)Can you try the second part of the second part and see if dh is trying to fill it in?
Only white boxes rarely appear and slide up
Weird, I'm not sure how to fix this then