Polygonflow Dash

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Polygonflow Dash

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I'm having an issue where I've worked on

I'm having an issue where I've worked on a DASH scene and now it crashed and I've tried multiple times to open the level back up but each time it crashes. Any advice?

Hi. Our programmers are very restrictive

Hi. Our programmers are very restrictive with adding third party plugins, they're worried that to many plugins with too many dependencies will cause problems down the line (which it probably would). Is dash "self contained", will we only have to worry about updating dash itself when a new version of either unreal or dash arrives?

Hello Polygonflow Team, i wish to use my

Hello Polygonflow Team, i wish to use my dash student licence on my laptop too and now i am wondering if i could kindly receive a 2nd PC activation

External assets

What happens to unreal project folder structure when using asset from another project? Are they copied to the current projector? There is a link reference to them?...

I just bought the plugin and my project

I just bought the plugin and my project is stuck on "Discovering Asset Data" (only happens with the plugin enabled) 🥲

External libs

Is it possible to use the Dash-Browser to manage and use all my purchased asses that are in many projects centrally in one place? Does collecting assets in the DASH browser affect the loading time of the project or the file size?

I'm trying to scatter a row of meshes

I'm trying to scatter a row of meshes around my mesh. Surface scatter w/ texture mask does not seem to do anything for me and lags my editor (my mesh is very big and I have 32gb of ram so guessing that's it). I figured path scatter was more along the lines of what I'm trying to do. Nothing happens using path scatter and I have error in my log. Using UE 5.4.2, dash 1.7 Any ideas?...
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I can't change any parameters in the

I can't change any parameters in the details panel of my dash camera. only through the dash ui but that isn't all settings

is there a way to uninstall it because I

is there a way to uninstall it because I tried to uninstall it and it didnt let me launch unreal engine

Yo, I have a question for the "Can I do

Yo, I have a question for the "Can I do this" channel that used to be here (It was a great channel, not sure what happened?) I'm wondering if I can scatter based on a mask. I have a mask from Gaea that is meant to be the base of a stone wall. I've used this mask to rase the terrain slightly, thinking I could embed stone meshes to make an aged look and have more control over texturing. Then I want to scatter a line of spiked logs on top of that wall, thus completing my palisade wall. Can it be done, and would this be a good way of going about it?...

I continue having issues with the Save

I continue having issues with the Save button. A while ago i reported issues with saving manual tags and now i noticed that the save button in the preferences also doesn't seem to work.
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Can this be created with Dash?

Is this possible with Dash or does anyone have any ideas how to do this? I'd love to do it without destructive modelling if possible so that I can keep it flexible.
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Road Projection - Floating

Also, why could my road floating be floating above my Landscape when I set it to project onto my Landscape? There isn't any collision under where it's floating.
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Is there any tutorials showing how to

Is there any tutorials showing how to use the Vertex Colour portion of the Road Tool?
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Hello. Would it be possible to add

Hello. Would it be possible to add support for .hdr textures to the asset library?

is there a way to connect each frame

is there a way to connect each frame post to the next
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I manually added some tags, but they don

I manually added some tags, but they don't work with search. First asset had AI tags removed (because they were all wrong) and i manually added those you see in the video. The second asset in this video has AI generated tags only. They work fine with search....

It looks like assets get duplicated in

It looks like assets get duplicated in the library when they are added in another project
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