Jhosep Chevarria
PDPolygonflow Dash
•Created by Jhosep Chevarria on 11/20/2024 in #dash-feedback
DASH Content browser for large projects (with huge ammounts of folders with assets)
Hey Dash Team, I'm happy working with Dash, but I was never able tu use the Dash content browser with my big large projects so here we go again 😁
I noticed, in small projects the content browser will compute just fine (because I have 5 folders with 200 assets each). But in large projects, when I try to scan 1 folder, it will somehow try to compute or analize all the folders (lets say 1000 folders with around 200 assets each) first, like, Dash thinks I want to compute the entire 1000 folders, leading to crashes and bootlenecks.
Maybe, there should be a way to let the content browser analize and compute 1 folder actually instead go to the 1000 folders and the 200 assets in each folder, and then, scan the folder I want, making the compute process stable, reliable and fast.
I think Dash gets all the folders and assets in each compute of a project, instead the folder we want, that why the compute process is actually slow.
My only workaround was to split my huge project in very small projects, but takes a lot of time and doesn't feel right.
18 replies
PDPolygonflow Dash
•Created by Jhosep Chevarria on 5/15/2024 in #dash-feedback
Compute assets from external content folders while working in a different project.
A suggestion: Let us compute assets from other content folders while working in a main project, without the need of open the projects.
It can be also used for the vault folder from the unreal Marketplace (downloaded assets without "uproject files" but with content folders) or plugin content folders (Twinmotion content plugin as example)
2 replies