Compute assets from external content folders while working in a different project.
A suggestion: Let us compute assets from other content folders while working in a main project, without the need of open the projects.
It can be also used for the vault folder from the unreal Marketplace (downloaded assets without "uproject files" but with content folders) or plugin content folders (Twinmotion content plugin as example)
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That is a solid idea, I'll let the dev team know!