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BlueMap-like Static Website?

Is there such thing as a BlueMap-like static map website that I could generate for the whole world, and then shutdown the server and leave the map up? I'm not expecting this to be a real thing but I thought I'd check as its a nice idea... Cheers in advance....

server lag - modernfix using 40% of server thread

My server produces lag spikes mostly when new chunks are loaded/generated. I have run a spark profiler for about 40 minutes: https://spark.lucko.me/zCNlVd9dS0 Please provide advice on how to optimise performance. Thanks. ...
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advice: magnum torch vs. torchmaster? (forge 1.20.1)

kinda vague question, but which one tends to be better for performance? i like the customization of magnum torches better, but want to go with w/e is easier on the server. we're not having performance issues at the moment, but i wanna make sure i'm using best options! from what i can tell, i think magnum torch runs checks with every single potential entity spawn to see if it's near a torch and what the settings are, even when none of the torches are actively loaded idk how torchmaster works ...

Fishing plugin

Hey, don't know if yall could help me. I am running an SMP and I just want a small basic custom fishing plugin that can do the following: - Custom model data - Baits - selling of fish - rarities...

Modded Minecraft Server

Hey I host a mc server on my second pc and it works for me and my friend(1) very good. He can connect no problem and we do NOT share same network or ip or stuff like that. However. My other friend(2) cant have the same luck. He sees my server as on and that we other play on it. However it says "(no connection)". And dont connect to the server when he presses join.. He can join other servers no problem though. Anyone with more iq than me that know whats happening? Can provide more info if needed.....

Customcraft item

Is there any way to limit the crafting recipe for a custom item in minecraft server using plugins like customcrafting, skript, denizen,...
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Issue with vanilla hub and network of velocity with forge clients

crossposting from reddit to see if the opinions and discussion here are different Howdy, i come here to ask for some light on an issue i am stumbling upon when trying to connect forge clients to my hub which runs on paper vanilla and has viaversion installed to allow other game versions to connect. The issue begins when forge clients try to connect, it just throws an error because the server is not accepting forge connections but the proxy is setup to do so, in velocity's server they told me its not the proxy but the forge client itself which is rejecting the connection because it is vanilla. I know this is possible to setup and have them in the lobby because i have done it before i just dont quite remember what i did, changed or added....

Server Hosting.

I am looking for advice around hosting services, I have been using pebblehost with no issues but I am considering alternatives coming up to renewal. I would host it myself but my current situation does not allow for it. PLEB Maximum of 20 players usually lower. Currently pay about £150 annually roughly $190 annually but I'm flexible if it's worth the increased payment....

Best way to implement custom enemy attacks and weapon abilities

Are there any good paper plugins that allow you to create custom attacks and stuff? Or am I stuck doing this manually?

Looking for Velocity Plugin with nicknames

Hello, I am looking for some a Velocity plugin which has the following. Global Nicknames (/nick, etc) - I've tried searching around but I can't seem to find any that fit what I need....

Error throwing after I swapped from REI to JEI because of issue getting others to connect

I'm getting a "Failed to decode packet 'clientbound/minecraft:custompayload'" I will also include the report log

Server cannot send GET requests to anything (including auth servers)

I'm running a 1.20.1 Modded server off of a spare linux box, for me and some friends. The server has been running fine for about half a year, until I moved the server from my dad's house to mine (as he had been babysitting it for me, while I was in an apartment complex and couldn't port forward). I copied over the portforwarding rules from his router to mine (both of us use TP Deco mesh routers), plugged in my server to ethernet, and was able to see the MOTD both from within my local client and from https://mcsrvstat.us/ . However, whenever I try to join the server, I get an "auth servers are down" error. Looking at the logs, the server doesn't seem to see my initial connection attempt, but when my client shows the auth servers down error, the log says (with identifying info removed): ```[17:49:52] [User Authenticator #2/INFO] [minecraft/ServerLoginPacketListenerImpl]: Disconnecting com.mojang.authlib.GameProfile@[PROFILE_ID][id=<null>,name=[MY USERNAME],properties={},legacy=false] (/[MY IP ADDRESS]:56087): Authentication servers are down. Please try again later, sorry! [17:49:52] [User Authenticator #2/ERROR] [minecraft/ServerLoginPacketListenerImpl]: Couldn't verify username because servers are unavailable...

Anyone know an up to date replacement for CooldownsX ?

Needing a replacement as CooldownsX is now unsupported and doesnt have any versions above 1.19 , so a 1.21 replacement would be a lifesaver

Lands - how can i do for the player cannot build in the claim world

In the claim world, i have a problem : players can break in the wilderness How can i do for the people cannot build in the wilderness If with world guard i put the flag "build" to "deny" the player in their lands cannot build....

Nametag Removal From TAB, Any Plugin Alternatives?

Recently the customtagname field was removed from TAB, so the username tag above the player head no longer changes. There doesn't seem to be any other plugins that allow for this feature, other than plugins like UnlimitedNameTags, which we purchased but it uses display entities and I've seen a few bugs with it. Does anyone know of any alternatives to the customtagname feature that TAB had, in a similar way to TAB, rather than using display entities? Mainly in terms of changing the tag username to essentials nickname, thank you. https://gist.github.com/NEZNAMY/f4cabf2fd9251a836b5eb877720dee5c...

Disabling Bungee /server Command

I am wanting to disable the /server command for everyone except Admin and staff...and make everyone else use a portal from the server hub, to whatever world they would like to play in. I have tried disabling it in the Bungee config as well, by setting it to staff/admin only...but that did not work and made it so no one, not even Sys Op could use the command. I tried adding bungeecord.command.server in LuckPerms in the worlds, and then setting it to false...still did nothing, and everyone could still use the /server command. How do I accomplish blocking the /server command for everyone but Admin/Staff...and only allowing that tranport by portal? Any help is appreciated. Thank you!...

Disabling generation of certain structures temporarily

I’m in a bit of a tricky situation. I’m trying to stop the generation of certain structures in my world (in this case villages, mansions, and outposts) temporarily and then resume it later. Reason: I’ve found a wonderful seed for my SMP server and would like to build a handful of custom towns on it in various biomes around spawn. In the chunks I load I’d like to stop the generation of these annoying surface structures. But then once I’m done building, I want to turn on those structures so my players can find them out in the world. Does anyone have any advice on how this can be done?...

2 nodes to one

Hello, I have 2 pterodactyl nodes. I just bought a 3rd better one, and I want to merge the data of both nodes onto the 3rd one. How do I do this?

Could someone help me to figure out what is wrong with this .json? It won't give the item

{ "displayName": "Rocket Grunt Spawny", "battleAI": "generation5", "isRematchAllowed": true, "forbiddenLabel": ["legendary", "mythical"],...