A
Admincraftā€¢5w ago
ajaxr

Issue with vanilla hub and network of velocity with forge clients

crossposting from reddit to see if the opinions and discussion here are different Howdy, i come here to ask for some light on an issue i am stumbling upon when trying to connect forge clients to my hub which runs on paper vanilla and has viaversion installed to allow other game versions to connect. The issue begins when forge clients try to connect, it just throws an error because the server is not accepting forge connections but the proxy is setup to do so, in velocity's server they told me its not the proxy but the forge client itself which is rejecting the connection because it is vanilla. I know this is possible to setup and have them in the lobby because i have done it before i just dont quite remember what i did, changed or added. This is the issue the client gets thrown and basically in the logs all the mods in the pack reject the connection:
Internal Exception: io.netty.handler.codec.DecoderException:
java.lang.Index0utOfBoundsException: readerIndex(16397) + length(1) exceeds
writerIndex(16397): UnpooledHeapByteBuftridx: 16397, uidx: 16397, cap: 16397/16397)
Internal Exception: io.netty.handler.codec.DecoderException:
java.lang.Index0utOfBoundsException: readerIndex(16397) + length(1) exceeds
writerIndex(16397): UnpooledHeapByteBuftridx: 16397, uidx: 16397, cap: 16397/16397)
I hope someone can shed some light into this issue šŸ˜„
15 Replies
Admincraft Meta
Admincraft Metaā€¢5w ago
Thanks for asking your question!
Make sure to provide as much helpful information as possible such as logs/what you tried and what your exact issue is
Make sure to mark solved when issue is solved!!!
/close !close !solved !answered
Requested by plushiesbullet#0
ajaxr
ajaxrOPā€¢5w ago
basically entire modpack is rejecting connection
Admincraft Meta
Admincraft Metaā€¢5w ago
We have uploaded your file to a paste service for better readability
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Requested by plushiesbullet
ajaxr
ajaxrOPā€¢5w ago
pls @ me if u have an answer or suggestion i fixed this by setting enforce-secure-profile to false in server.properties not really sure if this is a good approach
Arthurmeade12
Arthurmeade12ā€¢5w ago
that should be fine
ajaxr
ajaxrOPā€¢5w ago
Alright Is there a different approach to fixing this without disabling that option?
Snow Kit
Snow Kitā€¢5w ago
chat signatures probably won't ever work on velocity. There's some solutions like signed velocity, but I've never had it work properly enforce-secure-profile only refers to chat signing for reference. It's overall a useless feature which is too complicated for most developers to bother with (plus a lot of the modded community disagrees with the decision to add signed chat messages)
ajaxr
ajaxrOPā€¢5w ago
what are even the benefits
Snow Kit
Snow Kitā€¢5w ago
people can report chat messages to mojang if your client doesn't sign messages, messages sent by that player have a gray (or red) bar next to them that's all it does
ajaxr
ajaxrOPā€¢5w ago
šŸ’€
šš¢šŖš®ššš­šžš«š§š¢šØš§š¬
That means that a friend can report your message as a joke and get you banned even if it's a private smp
ajaxr
ajaxrOPā€¢5w ago
tf well i was hard stuck to modded servers on 1.12.2 for a few years a while ago so im still figuring out this and thats bs this and a few new features in mc vanilla itself i guess this issue is fixed then
šš¢šŖš®ššš­šžš«š§š¢šØš§š¬
Forgot to mention, banned from minecraft itself, not from just the server
ajaxr
ajaxrOPā€¢5w ago
? wha tthe fuck šŸ˜­
Tamz
Tamzā€¢5w ago
?? how are you just figuring this out, this was a whole shitshow a few years ago

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