Jetex
AAdmincraft
•Created by Jetex on 3/17/2025 in #questions
Sound not playing when placing it in mod's .json file
For reference, I'm using a mod called "Cobblemontrainerbattle" which adds in trainer battles to the cobblemon mod. In the .json for the trainers is a
battle_theme
section.
I'm adding a line to the gym leader json that adds the ability to play a battle theme; Essentially it takes a sound you specify, and loops it; So for instance, cobblemon:battle.pvw.default
Since I have music in my resource pack for assets>cobblemon>sounds>battle>insertgamenamehere
its able to load by using cobblemon:battle.pvw.default
since the music is added into the sounds.json under that tag;
My issue is, when attempting to use the /playsound command, I'm able to call a new tag, cobblemon:battle.kanto.default
and the music plays, but when attempting to add it to the .json for the gym leader it isn't wanting to load the audio properly. I've tried it with various default cobblemon sounds, such as the healing machine, and it works just fine.
Anyone knowledgeable about resourcepacks and configs to potentially help me out?5 replies
AAdmincraft
•Created by Jetex on 3/4/2025 in #questions
Looking for way, or potentially mod, for 1.21.1 to invert redstone in one block.
have a compact build where I really need a 1 block inverter; Any ideas?
3 replies
AAdmincraft
•Created by Jetex on 2/25/2025 in #questions
Does anyone have a resource pack of, or have a list of all ambient background music that plays
Need a resource pack of, or a list of all ambient background music tracks that play so I can replace them with silence. I have music already play in certain areas with a mod called waterframes, and there's an issue where the audio layers if the background music plays near here. I'd like to just remove background music altogether, although if you know a way to instead make it not play only in specific areas, that works too
2 replies
AAdmincraft
•Created by Jetex on 1/31/2025 in #questions
Wanting to know how to configure OpenParties and Claims mod with Luckperms ranks and variable claims
Wanting to set different claim limits per player with variable ranks if possible and want to know if anyone else has done this before.
Currently using fabric 1.21.1
30 replies
AAdmincraft
•Created by Jetex on 1/16/2025 in #questions
Wanting to create a currency item that when a player right clicks, executes a deposit command
Wanting to use it for kits, and make it consume the item when used
14 replies
AAdmincraft
•Created by Jetex on 1/6/2025 in #questions
Could someone help me to figure out what is wrong with this .json? It won't give the item
{
"displayName": "Rocket Grunt Spawny",
"battleAI": "generation5",
"isRematchAllowed": true,
"forbiddenLabel": ["legendary", "mythical"],
"onVictory": {
"balance": 0,
"commands": [
"tellraw %player% {"text":"Fine, Fine! Take the stupid Spyglass...","color":"red"}",
"give %player% minecraft:spyglass{display:{Name:"{\"text\":\"Lance's Spyglass\"}",Lore:["{\"text\":\"Lance's Spyglass! I should get this back to him...\"}"]}}"
]
},
"onDefeat": {
"balance": 0,
"commands": [
"tellraw %player% {"text":"Ha! Get outta here, chump.","color":"red"}"
]
}
}
6 replies
AAdmincraft
•Created by Jetex on 12/28/2024 in #questions
Fabric 1.21.1 , Looking to run command on first join
Wanting to find a mod / datapack that'll accomplish a few things..
- Announce in chat that a player has joined for the first time
- execute a command (Specifically one from ftbquests to issue an introduction quest, but for this specific case I just need it to be able to execute a basic command)
I'm struggling to find something for fabric 1.21.1, and I'm not really the best at finding these sort of things or configuring them. Any help is appreciated^
2 replies