Disabling generation of certain structures temporarily
I’m in a bit of a tricky situation. I’m trying to stop the generation of certain structures in my world (in this case villages, mansions, and outposts) temporarily and then resume it later.
Reason: I’ve found a wonderful seed for my SMP server and would like to build a handful of custom towns on it in various biomes around spawn. In the chunks I load I’d like to stop the generation of these annoying surface structures. But then once I’m done building, I want to turn on those structures so my players can find them out in the world.
Does anyone have any advice on how this can be done?
6 Replies
Thanks for asking your question!
Make sure to provide as much helpful information as possible such as logs/what you tried and what your exact issue is
Make sure to mark solved when issue is solved!!!
/close
!close
!solved
!answered
Requested by laylahtrix#0
isnt there an option for
generate-structures
in server.properties
?
thats how you turn off villages in superflat worlds, sounds like it would work in a default world, too.There is, but this turns off all structures. I’m looking to just disable these particular ones if possible.
why don't you turn that setting off, generate however far you want, and then restart the server with the setting on and generate further
I guess so? I was hoping to keep any underground structures but maybe if I’m just careful about what I generate it’ll be fine.
you could also worldedit out the top level structures in your way and then //brush it with trees and stuff to make it look natural