Miirym
SMSatisfactory Modding
•Created by xxx.514 on 1/12/2025 in #help-using-mods
factory props team contact question
If you take a look at the mod description it says to either ping spacegamedev (do that after posting the bug report here) or you can also join their Discord and report there -> link also in their mod description
5 replies
SMSatisfactory Modding
•Created by mpa1102 on 1/10/2025 in #help-using-mods
Can't update mods
Lol, that has to be the most hilarious SMM error message I've ever seen 😆
But yea, try what the bot said and uninstall (and delete game dir) then reinstall the game.
4 replies
SMSatisfactory Modding
•Created by Rauxa_Dev on 1/7/2025 in #help-using-mods
Need a help on multiplayer
True, extra milestones adds a lot (if that mod is what you mean) but right now it adds around ~280 recipes and schematics if its mod page is to be believed. (+the few things its dependencies add)
Structural solutions adds ~480 recipes alone so its not even a contest.
14 replies
SMSatisfactory Modding
•Created by Rauxa_Dev on 1/7/2025 in #help-using-mods
Need a help on multiplayer
Well for now it's only "fix" is removing mods that add a lot of content until it works again. As far as I know they are working on an actual solution, but it's very complicated, so there is no ETA as of now.
14 replies
SMSatisfactory Modding
•Created by Alooky on 1/7/2025 in #help-using-mods
Can't open a Modded save file in the Satisfactory Save editor
What Robb said, and also:
Satisfactory should tell you which mods are missing on a save file when trying to load it, no? Unless it's from before uh... U5 i think. (Whenever the mod list was added to the save file.)
Also if the save file is pre-1.0 the editor may not be able to parse it because of the changed format.
7 replies
SMSatisfactory Modding
•Created by Rauxa_Dev on 1/7/2025 in #help-using-mods
Need a help on multiplayer
Considering you have "Structural Solutions" and "More Decorations" I am making a guess that this may cause a ReliableBuffer overflow (from too many recipes and schematics added by the decoration mods) -> you can try and disable these two and see if it works
14 replies
SMSatisfactory Modding
•Created by Rauxa_Dev on 1/7/2025 in #help-using-mods
Need a help on multiplayer
>debug
14 replies
SMSatisfactory Modding
•Created by Aevee on 12/26/2024 in #help-using-mods
Model View Viewmodel: Source was evaluated to be invalid at initialization.
From what I can see from those crash logs its
FactoryGameEGS-FactoryGame-Win64-Shipping.dll!AFGPipeNetwork::PreSaveGame_Implementation() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGPipeNetwork.cpp:216]
Meaning that something from the pipe system is crashing.
I once had that when building blueprints and its pretty nasty.
Considering you are building blueprints here as well I can only recommend the following:
Either load a save from before you started the blueprint, or try removing all blueprinters and their contents from the map via SCIM (that one worked for me).
Once that is done and you have a working save, you may need to check all your blueprints with pipes for corruption (placing one and trying to save) and delete if necessary. (as huge BPs with many pipes can cause this error as well)
Also, never use the Efficiency Checker in blueprints. Even just building one and then removing it can cause this error.
This only accounts for the blueprint stuff though, no idea why it crashes after a specific time played though.
Also I have those "Model View Viewmodel" errors as logspam as well, but that's not what's causing the crash here.15 replies
SMSatisfactory Modding
•Created by Krakio on 1/6/2025 in #help-using-mods
Help on resource mod
Well, considering you cannot build geothermal generators before T7 (because of the parts they need), it really doesn't make much sense to unlock the building of new nodes earlier.
If you really want to get geothermal that early you can do the following:
Install the mod "Early Geothermal" (gives a early game geothermal generator at T1) and then either use the "Research Cheat" mod to unlock the milestone for building the nodes
or use "ContentLib" to edit the milestone directly (that's more work though so i recommend the research cheat)
9 replies
SMSatisfactory Modding
•Created by Dingo on 12/28/2024 in #help-using-mods
Possible Bug with Efficiency Checker and Industrial Evolution
I also encountered the same issue, thanks for the clarification.
I did some testing based on this and it seems that its only the IE manufacturing buildings that have this issue. IE Extractors (all types) and power generators (all types) work just fine and the Efficiency checker reports the correct values. (also when changing their multipliers)
Only the manufacturing buildings have their in/outputs multiplied by whatever the configured production multiplier is. Seems to me like the code gremlins were at work here 😆
15 replies
SMSatisfactory Modding
•Created by on 12/26/2024 in #help-using-mods
Game crash on start up with SML file error
That crash image says something about allFluidsAreGases, so it's likely that one
14 replies
SMSatisfactory Modding
•Created by Jean Michel on 12/16/2024 in #help-developing-mods
Production of items without conveyor output
Andre has a mod "No logistics at all". I would assume it should contain some of the logic you would need, no idea if it's blueprint or cpp based though. The source is not public so you'll have to ask him directly.
12 replies
SMSatisfactory Modding
•Created by Techno on 12/3/2024 in #help-using-mods
Dependency Install (KPrivateCodeLib) doesn't work
It's supposed to be in the Mods folder, not the Plugins folder. (All mods are plugins, they are just loaded from the mods folder)
Also KPrivateCodeLib has 3 dependencies itself which you will also need to install.
12 replies
SMSatisfactory Modding
•Created by Spokloo on 11/17/2024 in #help-developing-mods
Getting error while packaging mod
Well, then it seems your dev environment has some kind of issue. I have no idea about that "LoadAllTextures" error, but "LogAudiokineticTools" is definitely Wwise. At this point I would recommend either trying to fix Wwise again or (better) just setting up a new dev environment, as my own knowledge in this matter sadly does not reach any further.
34 replies
SMSatisfactory Modding
•Created by Spokloo on 11/17/2024 in #help-developing-mods
Getting error while packaging mod
Just now seeing this, and honestly at this point I would recommend the following:
Try to create another mod that only contains the initial GameWorld module with 1 schematic that is associated with that. Then only build (Alpakit!) that mod.
If this builds, then that means the issue is your own mod.
If it doesn't build, try disabling the "Windows Server" and "Linux Server" targets. If that builds then there is an issue with the packaging there (most likely Linux), but I did see that you should have installed the clang toolchain since that was mentioned initially so it should work.
Also: Having Fmodel open can also cause Alpakit to fail as it cannot copy to the mods folder.
If the issue is your own mod, then you may want to try a standard troubleshooting process like removing half the content and seeing if it works etc.
Also, what did you say? 1.5 hours build time? Do you also have C++ code and need to rebuild the entire project every time?
If this doesn't work, then I recommend backing up your mods files, uninstall everything and then start over with a fresh install of the entire modding environment.
34 replies
SMSatisfactory Modding
•Created by SecurityWyrm on 11/16/2024 in #help-using-mods
Refined Power: Micro Reactor not taking Deanorium Reactor Core. Will take other cores/rods.
>rp
7 replies
SMSatisfactory Modding
•Created by badgerken on 11/14/2024 in #help-using-mods
modular load balancer not load balancing
It can also be that the balancers are not snapped properly and are not recognised as one group. Try attaching another loadbalancer (output, spacer, whatever...). when aiming at the existing ones in build mode, all that are in the same group should be highlighted. If they do all light up then the above mentioned tool should be of more help.
15 replies
SMSatisfactory Modding
•Created by Jmanthedude on 10/14/2024 in #help-using-mods
Packing Expansion x10 addon coal gen visual issue
Excerpt from the Packing expansion mod page:
"Known issues:
*Water UI for the Pack Nuclear Power Plant and the Pack Coal Generator is broken. They run just fine however."
It's probably that. That bug has existed for quite a while already. In your screenshots it seems that the generator is actually working as well. (Unless it doesn't, then it really is an issue)
16 replies