Miirym
Miirym
SMSatisfactory Modding
Created by Jean Michel on 12/16/2024 in #help-developing-mods
Production of items without conveyor output
Andre has a mod "No logistics at all". I would assume it should contain some of the logic you would need, no idea if it's blueprint or cpp based though. The source is not public so you'll have to ask him directly.
12 replies
SMSatisfactory Modding
Created by Techno on 12/3/2024 in #help-using-mods
Dependency Install (KPrivateCodeLib) doesn't work
It's supposed to be in the Mods folder, not the Plugins folder. (All mods are plugins, they are just loaded from the mods folder) Also KPrivateCodeLib has 3 dependencies itself which you will also need to install.
12 replies
SMSatisfactory Modding
Created by Spokloo on 11/17/2024 in #help-developing-mods
Getting error while packaging mod
Well, then it seems your dev environment has some kind of issue. I have no idea about that "LoadAllTextures" error, but "LogAudiokineticTools" is definitely Wwise. At this point I would recommend either trying to fix Wwise again or (better) just setting up a new dev environment, as my own knowledge in this matter sadly does not reach any further.
34 replies
SMSatisfactory Modding
Created by Spokloo on 11/17/2024 in #help-developing-mods
Getting error while packaging mod
Just now seeing this, and honestly at this point I would recommend the following: Try to create another mod that only contains the initial GameWorld module with 1 schematic that is associated with that. Then only build (Alpakit!) that mod. If this builds, then that means the issue is your own mod. If it doesn't build, try disabling the "Windows Server" and "Linux Server" targets. If that builds then there is an issue with the packaging there (most likely Linux), but I did see that you should have installed the clang toolchain since that was mentioned initially so it should work. Also: Having Fmodel open can also cause Alpakit to fail as it cannot copy to the mods folder. If the issue is your own mod, then you may want to try a standard troubleshooting process like removing half the content and seeing if it works etc. Also, what did you say? 1.5 hours build time? Do you also have C++ code and need to rebuild the entire project every time? If this doesn't work, then I recommend backing up your mods files, uninstall everything and then start over with a fresh install of the entire modding environment.
34 replies
SMSatisfactory Modding
Created by SecurityWyrm on 11/16/2024 in #help-using-mods
Refined Power: Micro Reactor not taking Deanorium Reactor Core. Will take other cores/rods.
>rp
7 replies
SMSatisfactory Modding
Created by badgerken on 11/14/2024 in #help-using-mods
modular load balancer not load balancing
It can also be that the balancers are not snapped properly and are not recognised as one group. Try attaching another loadbalancer (output, spacer, whatever...). when aiming at the existing ones in build mode, all that are in the same group should be highlighted. If they do all light up then the above mentioned tool should be of more help.
15 replies
SMSatisfactory Modding
Created by Jmanthedude on 10/14/2024 in #help-using-mods
Packing Expansion x10 addon coal gen visual issue
Excerpt from the Packing expansion mod page: "Known issues: *Water UI for the Pack Nuclear Power Plant and the Pack Coal Generator is broken. They run just fine however." It's probably that. That bug has existed for quite a while already. In your screenshots it seems that the generator is actually working as well. (Unless it doesn't, then it really is an issue)
16 replies