Getting error while packaging mod
I'm trying to package my mod to release the first version but I'm getting an error that prevents the build. Here it is:
21 Replies
This error means that clang is not installed (or if you did, you might have to restart your PC, because it changed environment variables, and windows is pretty annoying with updating that)
https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/dependencies.html#ClangToolchain
You could also disable building for Linux Server in Alpakit for now, but it is expected that all mods support both client and server (both OSes), unless they are incompatible with it, so you should fix your clang for building for linux
-# Responding to
platformlinuxrequired
triggered by @SpoklooA
Nevermind then, gonna do that
Crashed again
Did you update the Wwise integration?
Ah, don't remember doing that. Was I supposed to do that after patch 1.0.0.5?
How do I do that?
You should revise the Wwise integration steps, given that you had to do this
Required Software :: Satisfactory Modding Documentation
To get started with modding Satisfactory, you’ll need multiple other pieces of software installed first. Don’t worry, we’l...
The right version is installed so idk
Revisit the section, you have to add the Linux files
They are already installed
I've went through this step again and I didn't have to do anything, everything seem correct
https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/project_setup.html#_setting_up_wwise
Project Setup :: Satisfactory Modding Documentation
Now that you’ve installed all of the prerequisite software and got a copy of the starter project, it’s time to start setting the...
Is it integrated?
This is what's installed, I don't know if the rest of Wwise is integrated
It is, I just checked and clicked on modify even though I didn't change any settings but it seems to have done something. Now unreal crashes when I launch it. I tried to regenerated VS files and build the solution but it failed
Restart your computer
Ok
Before waiting the 500 steps build to complete I think it's safe to say that it'll crash right?
I let it run anyways to be sure, and yeah it failed. It's a bit annoying to wait an hour and a half every time though x)
I did rename the coated concrete icon assets because their names were too long, but it still fails the packaging
This is the only error I can see
LogAlpakit: Error: [Package MoreBuildables] LogInit: Display: LogAudiokineticTools: Error: LoadAllTextures: ProjectDatabase not loaded
This is the logs of that latest build
Can't find anything else