Nicholas Liang
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by ARtyom on 6/12/2024 in #unity-import-export
URP and the Unity SDK/
one way to switch from the URP shader in the URP branch from linear to gamma is simply find all the power 2.2 nodes and disconnect them
36 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by ARtyom on 6/12/2024 in #unity-import-export
URP and the Unity SDK/
But when I am developing the shader in around 2021, global shader variable suport is not supported by AltspaceVR so I have developed a linear version only
36 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by ARtyom on 6/12/2024 in #unity-import-export
URP and the Unity SDK/
The original tilt brush shader use a global shader variable named as something like "TBT_Linear" to do the branching of linear or gamma
36 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by ARtyom on 6/12/2024 in #unity-import-export
URP and the Unity SDK/
I switched from gamma to linear with the oldest power by 2.2 calculation
36 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by ARtyom on 6/12/2024 in #unity-import-export
URP and the Unity SDK/
36 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by ARtyom on 6/12/2024 in #unity-import-export
URP and the Unity SDK/
Interesting. The shaders are linear only on the URP branch because it is only developed for supporting AltspaceVR
36 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Sean Rodrigo on 12/6/2023 in #various-import-export
Spatial
9 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Dinda on 10/31/2023 in #various-import-export
Exporting to Spatial
I have no idea why. I don't have time to go in and find it out at this moment
31 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Dinda on 10/31/2023 in #various-import-export
Exporting to Spatial
The UV mapping has been changed.
31 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Dinda on 10/31/2023 in #various-import-export
Exporting to Spatial
ok, sorry
31 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Dinda on 10/31/2023 in #various-import-export
Exporting to Spatial
But if you export from Tilt Brush, everything should works for sure.
31 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Dinda on 10/31/2023 in #various-import-export
Exporting to Spatial
@andybak @Dinda Just an quick update, the shaders now may not be working anymore because I think Open Brush has changed some UV mapping.
31 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CryptoCandy on 6/25/2023 in #streaming-and-mr-capture
Mixed Reality Capture Advice
Another option is using a IPad version, that require some iOS development tools so if you are going in that path, I may have to try it again and create a step-by-step tutorial on that
9 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CryptoCandy on 6/25/2023 in #streaming-and-mr-capture
Mixed Reality Capture Advice
I have done that in the previous fall 2022. Let me give you a small checklist to start with:
If you are in PCVR, you have to use SteamVR to connect with the steam version LIV with the OpenVR backend
check the following:
1. Are you using oculus link?
2. Are you using steamVR
3. Have you switch your openvr backend to steamVR instead of Oculus VR?
4. do you see the LIV virtual devices on your steamVR panel?
5. Are you using Mixed Reality capture mode in LIV
6. do you have the camera working in LIV (windows system will lock your camera to only one app)
9 replies