Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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clouds are a bit weird

the nice fluffy clouds are showing however the ugly boxy ones are showing too i have tried disabling the clouds in settings however this doesnt work and i have updated all my mods in forge is there any fix?
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LOD distantHorizons.sqlite file not generating in the corresponding dimension folder in singleplayer

Hey guys, I have a question I am generating LODs of my server map (generated with chunky) in my singleplayer I generated well the overworld LODs. Now Im generating a bit of end and nether. My question is that when in the end, the file located in saves/world/data (overworld) is being increased in side,...

Distant horizon not working with shader in minecraft 1.20.1

As the title says. Distant horizon works but it doesn't work with shader like when I used it in 1.21.1 on fabric.

Latest Dev version does not work on server

I have installed the latest dev version on my server and it will not load

Game is crashing on joining server with DH on client and server

[21:56:54] [DH-LOD Update Propagator Thread[1]/ERROR] [Di.se.di.co.fi.AbstractDataSourceHandler/]: Error updating pos [-250], error: com.seibel.distanthorizons.core.sql.DbConnectionClosedException: java.sql.SQLException: database connection closed java.lang.RuntimeException: com.seibel.distanthorizons.core.sql.DbConnectionClosedException: java.sql.SQLException: database connection closed at com.seibel.distanthorizons.core.sql.repo.FullDataSourceV2Repo.getTimestampsForRange(FullDataSourceV2Repo.java:344) ~[DistantHorizons-forge-2.3.0-a-dev-1.20.1.jar%23724!/:2.3.0-a-dev] {re:classloading} at com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2.getTimestampsForRange(FullDataSourceProviderV2.java:627) ~[DistantHorizons-forge-2.3.0-a-dev-1.20.1.jar%23724!/:2.3.0-a-dev] {re:classloading} at com.seibel.distanthorizons.core.file.fullDatafile.RemoteFullDataSourceProvider.get(RemoteFullDataSourceProvider.java:91) ~[DistantHorizons-forge-2.3.0-a-dev-1.20.1.jar%23724!/:2.3.0-a-dev] {re:classloading}...

DH files into recreated world.

So i pregenerated around 2000 blocks in a world. However i want to start this world in survival, therefore i cannot use chunky. I re - created the world. I have heard you can put DH files into the new re created world save. But how do i do this. I cannot find any DH file in saves for a world.

shaders for 1.19.2 forge?

there seems to be 2 choices iris or optifine. Iris doesent support forge for 1.18+ and optifine just wont work for some reason. any other methods?

LODs dont reflect the true form of the chunk

in this screenshot youll see tons of snow blocks on my distant chunks, in reality there shouldnt be any snow there. What settings should i tweak to fix this?
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A few random black chunks

I have not had starlight or scalable lux installed while playing 1.20.1 singleplayer...
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Flashback Mod and Distant Horizons

I have been trying to use Distant Horizons with the flashback replay mod, but it is not working, it says "Invalid player data" when I try to use 2.3.0 of Distant Horizons. It loads when I use an earlier version of Distant Horizons, but the lod system does not work

Oculus embeddium issue since update: Distant horizons not showing through shaders now

is anyone else having luck with using shaders with distant horizons on Forge? it used to work for me but since mods i mentioned updated they have not.

LODs below Y level 55(56) are stretched.

Second image is the same place but rendered out with actual chunks. Version is fabric 1.21, a height limit change datapack is present. All the generation settings are set to highest possible and everything above Y level 55 is generated perfectly with all the details included down to every block. Yet for some reason, below the said height, all the blocks turn into a single line of stretched voxels. Are there any ways to fix the issue?...
Solution:
Try disabling cave culling in dh's settings
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DH stops my modpack from booting

I have a modpack with a little over 100 mods in it, and about 20 datapacks/ resourcepacks, I have the latest versions of Sodium, Indium, and Iris (1.7.5) all downloaded, but when I try and download DH 2.2.0 because that is what the Iris beta says it is compatible with, my game won't boot. I tried to use an output log because I can't get a crash report, and it always has a GET 404 error, but the game continues to load resources after this. Regardless, it won't boot to the menu. I am using a base M2 Macbook Air so only 8 g of ram lmk if I should include my mod list please...

how do i increase my cpu load config?

i keep getting this message and my lods always load really badly with a lot of holes, how do i fix this
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Chunk build failed causes CTD

Below is logs attached, all mods are up to date with the versions in the FAQs. Using complimentary shaders and render distance of 12 with 256 distant horizons. Playing in single player. log is https://mclo.gs/QOPcqlS

LOD fading awkward with spyglass

When zooming in with a spyglass, LODs that would normally not be fading begin to fade
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I have a major issue with shaders

So im using complementory reimaganed and its not really a gigantic issue but something is bugging me, a white end at the chunks that doesnt make lod's fit in and a small glitch in graphics that always follows me in the sky (can be seen on right)
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Crash TESSELATION_SHADERS

I have the following setup: Minecraft Version 1.20.1 Fabric 0.16.5 Modpack: Prominence II RPG Iris: 1.7.5...
Solution:
I got a fix from the iris discord. I had to upgrade iris compat to a higher version. I was on 1.1.2 and upgraded to 1.1.4, this fixed the issue (for now)

How can i move singleplayer world LOD's to the multiplayer folder?

Hello, i want to make a server for 2 other people to join, and in preparation i loaded up a singeplayer world, generated a reasonable amount of LODs, and now want to (through mediafire/google drive) give them my LOD files so that they could, without generating the LODs themselves, already have the LODs ready for multiplayer. All of this is very simple but i just don't know where the multiplayer LODs are stored. Can i just take my singleplayer LOD files, move them over into the multiplayer one (g...

Cannot enable DH fog in latest nightly build

Clicking it does nothing, and enabling vanilla fog also does not seem to do anything. This is in multiplayer....
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