Crash TESSELATION_SHADERS

I have the following setup: Minecraft Version 1.20.1 Fabric 0.16.5 Modpack: Prominence II RPG Iris: 1.7.5 Sodium: 0.5.11 DH: 2.2.1-a I first could start the game and join the server. LOD were generating and I could see them. I then enabled shaders and my game crashed. After that I can't restart it anymore, always the same error java.lang.NoSuchFieldError: TESSELATION_SHADERS Removing DH mod from mods folder still can't start, removing Iris and add it again let me start for a few seconds but crashed again. Currently my game only runs without Iris and without DH. What can I do to resolve this? What kind of log from what destination is needed to debug this?
Solution:
I got a fix from the iris discord. I had to upgrade iris compat to a higher version. I was on 1.1.2 and upgraded to 1.1.4, this fixed the issue (for now)
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5 Replies
Miki_P98
Miki_P98•3w ago
/logstored
YAGPDB.xyz
YAGPDB.xyz•3w ago
You should send your latest.log file to provide additional useful information. Logs are located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
Miki_P98
Miki_P98•3w ago
I would advice to contact Iris support though I guess you can edit or delete the Iris config to force disable the shader, because my guess is that something that shader tries to do crashed Iris
Thomas Dank
Thomas DankOP•3w ago
I had the same guess. So it may be that DH changed something that is now "stuck" in iris config which results in crashing. I will recreate the crash soon and upload the log. Thanks for the reply 🙂
Solution
Thomas Dank
Thomas Dank•3w ago
I got a fix from the iris discord. I had to upgrade iris compat to a higher version. I was on 1.1.2 and upgraded to 1.1.4, this fixed the issue (for now)
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