I have a major issue with shaders
So im using complementory reimaganed and its not really a gigantic issue but something is bugging me, a white end at the chunks that doesnt make lod's fit in and a small glitch in graphics that always follows me in the sky (can be seen on right)
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/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- DH 2.1 + Iris
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8+
- Iris 1.7.0 - 1.7.3
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
- DH 2.2 + Iris
- Minecraft 1.20.1, 1.21.1
- Sodium 0.5.8+
- Iris 1.7.5, 1.8, or newer
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Im using oculus
you do not meet these requirements, it seems like
oculus 1.7?
newer version always crashes on launch
So i downgraded a version, i assume its that mod
1.6.15a doesnt have shader support
Any alternatives ?
and 1.7 crashed because it is not compatible with DH 2.2.x
So should i downgrade distant horizons then while upgrading oculus ? Or is that a bad idea ?
so either switch mc version, switch to fabric, use DH 2.1.2, or use this oculus build that may or may not work: https://github.com/Asek3/Oculus/actions/runs/11198312573/artifacts/2020008921 (you need to be logged in)
lots of options, none of them are great
Do i lose something with older dh version ?
yes, see #announcements for the rough changelog
Thanks for help
np!