How can i move singleplayer world LOD's to the multiplayer folder?
Hello, i want to make a server for 2 other people to join, and in preparation i loaded up a singeplayer world, generated a reasonable amount of LODs, and now want to (through mediafire/google drive) give them my LOD files so that they could, without generating the LODs themselves, already have the LODs ready for multiplayer. All of this is very simple but i just don't know where the multiplayer LODs are stored. Can i just take my singleplayer LOD files, move them over into the multiplayer one (given that it's the same world) and that's it?
8 Replies
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
ty, so i can just move the singleplayer lods to multiplayer and it'll work?
given that i move the lods into the correct server folder, of course
not server folder
Multiplayer folder on the client
Client generated LODs and Server LODs are incompatible
/server
Distant Generation doesn't work in multiplayer, meaning DH won't be able to generate LODs for chunks outside the vanilla render distance.
Instead, as you travel around the world, LODs will be generated for areas you've visited.
In the next update, DH 2.3, you will be able to add DH to your server granted it's running a compatible mod/plugin loader (Fabric, (Neo)Forge, Bukkit and their derivatives). This will allow the server to generate LODs and send them to the client, making distant generation possible on multiplayer.
If you wish to try 2.3 early, read everything in this thread: https://discord.com/channels/881614130614767666/1285883332768563284
Keep in mind that this build is still experimental, we do not encourage using it on large servers until further testing.
yeah, thats what i mean mb
Yes, but only for you
server folder as in, the server folder on the client
alr tysm
(distant_horizons_server_data)