Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Import DH data into Xaero's?

Does anyone here know of anyway to import the chunks I've loaded with Distant Horizons (on multiplayer server, so they are chunks I have actually visited) into Xaero's World Map? Right now that map is empty. Is there some non-complicated way to use the API for that?

[Non-DH Related] How do 300+ modpack servers handle terrain gen?

Title is most of the question. I'm shocked when people play 10K+ block servers on Youtube or for MCEternal. 50%-70% of my mods are all performance based or utility based. Only 70 are actual content, structure, or terrain. Any suggestions on how you guys manage to handle this?...

game keeps crashing when i try to launch it.

Description: Initializing game java.lang.NoClassDefFoundError: com/seibel/distanthorizons/api/methods/events/abstractEvents/DhApiScreenResizeEvent i do not have a lot of mods in my mods folder, just the main ones like reese's extra sodium stuff and thhings like that. i newver had a problem with DH 2.0, but as soon as i try to update it to 2.1.2 or whatever the most recent one is, i cant get into the game. any help would be appreciated. (yes i already deleted my DH config file)...
Solution:
Seems like you need to update iris

LODs from other servers showing in my main server

Pretty much what the title is. I'm sure this is a decently common bug, does anyone have a solution?...
Solution:
ya i had server folder mode set to Name Only when it should be IP only. now i just need to transfer the lods to the new folder

inverted lods

Im noticing inverted lighting on lods despite me not having installed mods like starlight or supplementary to being with (will attach screenshot of modlist hold on)
No description

DH "No such field error" causes crash when shader is applied

Log is added, downloaded latest version of DH from here, got latest version of iris and of the shader.

LODs transferred but not loading?

I loaded a bunch of LODs/chunks in DistantHorizons.sqlite (878,644 KB) in singleplayer, then I tried to transfer the file over to Distant_Horizons_server_data>overworld>delete the original .sqlite file and replace it with the other file. I load the server and absolutely no chunks are loaded. I run the server using Bisect Hosting but it should just be client side no?...

Rendering issue

How can I fix this ?
No description

Chunks not loading

Can't get chunks to load, tectonic mod, iris, sodium, fabric, indium. Minecraft has 20gb of ram. 5900x rtx3090
No description

Can't get DH to work at all

Hello ! I'm running TPN7 and wanted to add DH to the modpack, but i can't figure out why it is not working. I think it might have to do with Embeddium (or Embeddium ++/extra) but i can't figure out what is causing it exactly I know it must be working to some extent, because the game load new chunks very slowly and make the game lag while it's generating, but once i go out of the render distance, it just doesnt show up and unload the chunk as normal Any ideas on what could be causing it would be welcomed !...
Solution:
Have you applied Alexes Caves fix?

Can you use DH with any server that has its chunks already loaded?

Title
Solution:
No, it cannot. Although, theres a fork being worked on, which makes DH able to do this, when put on both client and server

Distant horizons Memory issue on Linux Mint 21.3 Cinnamon

I've been running minecraft on Mint and I made a new modpack with a new save that I play on. After some time I notice performance drops while using DH, looking at my available RAM(capped on 10 GB for minecraft) I noticed that it's in full usage and that it's overloading. Is this a memory leak? Is distant horizons on low quality requiring more than 4GBs of RAM to work?
Solution:
Install mod Ferritecore it decreases RAM usage a lot

Vanilla render distance (?) issue

When flying with the elytra chunk rendering creates this effect where I can see the farthest chunks but not the closer ones so I see the underground caves but not the forest near me. Do I need to incerase the "vanilla" render distance? Or could it be one of the performance optimizing mod I'm using? This does not happen when I turn shaders off, or at least not so visibily...