Shaders + DH in SteamPunk [LPS] (in CurseForge)
So... I'm new in minecraft modding, so please be nice. DH is working fine when I use it without the shaders, but when I enable shaders, it renders only the vanilla game chunks, looks like it disabled DH. I've tried various versions of bliss, photon and BLS. Is there something I need to do to make it work with DH render distance? Can anyone help me, please? Thank you very much. (The SteamPunk modpack already has Oculus.) (Game version: 1.19.2)
Solution:Jump to solution
Versions older than 1.20.1 don’t have dh shader support is what i meant (forge port of iris is oculus)
8 Replies
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- DH 2.1 + Iris
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8+
- Iris 1.7.0 - 1.7.3
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
- DH 2.2 + Iris
- Minecraft 1.20.1, 1.21.1
- Sodium 0.5.8+
- Iris 1.7.5, 1.8, or newer
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Game version is 1.19.2, Sodium doesn't have Forge support for this version...
Solution
Versions older than 1.20.1 don’t have dh shader support is what i meant (forge port of iris is oculus)
Oh... Ok, thank you very much!
Hi, I have similar question.
I am trying to start a server on apexhosting (server hosting website). I am using forge 1.20.1 with oculus and rubidium. I thought this workaround would be fine? However, when i try to use shaders with DH it doesnt work. It only renders the video setting distance similar to what op said. Any idea what i can do?
This is not a similar question, please make a separate help me post next time. You need to use embeddium instead of rubidium.
And don't ask your question in multiple places
Got it my bad. I saw a separate post that I thought was more related which is why I post twice. Apologies.