DH Skipping Chunks while generating chunks in generated world?
Not sure why it's doing this, it generates like 200MB of data in the -wal file and then sometimes doesn't even add it to the main DH file when saving and closing. It clears the wal file back to 0bytes, but barely adds any data to the main DH, if at all sometimes.
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Seems to be both loading and unloading DH chunks at the same time. I see some appearing, then other dispappearing
does rejoining the world fix it?
No
It seems to be restarting from my players location every time I enable DH gen or rejoint he world
why do you have 70 GB allocated to minecraft....
Because I have 192GB
try 12
Okay
its not gonna fix this issue, but its good to not have too much ram
with restarting, you mean it generates chunks it already generated?
I think so, they are disppearing and then reappearing
The DH chunks it's already done right below me
what is your cpu load at in dh's settings?
I've tried from Balanced to Agressive
have you tried with just DH?
I have not, any requirements for DH?
none
Still doing similar
The world is from a custom export program like World Painter, is there any settings I need to have on/off for that?
I think the ground level is like Y -63 too
Try enabling recalculate heightmap in dh's settings. I've seen errors fixed that way when people used DH with a world painter world, so thats possibly related
It is enabled
I enabled it
Then I'm out of ideas
Thanks for trying ❤️
its still importing it will take a long time
Anything I can do to speed it up?
no idea, set preset too i paid for the who cpu
I was thinking about trying to pregen the world with chunky and then try DH
The issue is I have no idea the size of the map/the coordnates
set it to pull only
aswell
Where is this?
Pull Lighting for pregenned chunks?
not sure sorry
Solution
I found the issue, had to set it from LZR (Fast/Big) to the other method