Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

Join

help-me

bug-report

Distant horizons Memory issue on Linux Mint 21.3 Cinnamon

I've been running minecraft on Mint and I made a new modpack with a new save that I play on. After some time I notice performance drops while using DH, looking at my available RAM(capped on 10 GB for minecraft) I noticed that it's in full usage and that it's overloading. Is this a memory leak? Is distant horizons on low quality requiring more than 4GBs of RAM to work?
Solution:
Install mod Ferritecore it decreases RAM usage a lot

Vanilla render distance (?) issue

When flying with the elytra chunk rendering creates this effect where I can see the farthest chunks but not the closer ones so I see the underground caves but not the forest near me. Do I need to incerase the "vanilla" render distance? Or could it be one of the performance optimizing mod I'm using? This does not happen when I turn shaders off, or at least not so visibily...

This pack doesn't have DH support with no reason.

This happens even if I delete shaders and use only the mods needed for DH.
No description

Guys it doesnt do anything

and it lags too it doesnt seem to do anything, not even errors happen, and the game started to shutter! i'm in a big modpack, but i would like to try to understand whats going wrong... could it be with embeddium or other sodium forks?...

DH doesn't work on server, despite server-side fork installed

So, when using DistantHorizons-forge-2.1.3-a-dev-1.20.1 on Forge 47.3.0 - Minecraft 1.20.1 (both on client and server), the LOD chunks don't load. I've already tried the mod on single-player and it works, so I don't think the mods (on the modpack) are the problem, but rather something to do with the dedicated server. I've already followed the guide and read the FAQ on "https://gitlab.com/s809/distant-horizons/-/wikis/home"; also pre-generated the chunks with Chunky, but it still doesn't work properly. Here's the video, and the latest log and config from said server....

Installing on old world

So I have a big world back from 1.7. It's currently on 1.21. I installed Distant Horizons. ...
No description

Does anyone know why my game won't load? Are there any conflicting mods?

when I start my game it starts to load but the bar stops half way through I was wondering if any of my mods conflicted with DH. I am on a M1 mac with the latest version OS and on the modrinth launcher but i can also use the vanilla one as well if that will fix it here is the list of my mods: Architectury API Better clouds...

How to make LOD's look good on low render distance

LODs at 6 render distance are really pixelated, can you incerase the quality of lods up to like 12 chunks so they look almost like vanilla?

Warning error when generating chunks 2.1.3a server

My brother is receiving this error whenever he generates chunks. I am also on the same server but am not receiving errors. The only mod installed on the server is DH 2.1.3a. Same for his client....
No description

Please help! - 1.21 Crashing when using 2.1.3-a with shaders

Doesn't happen when I turn shaders off. Hoping to find a solution that doesn't involve turning shaders off...

Issue with 100% cpu usage and error message

Whenevr I play minecraft I have an issue where it uses almost my entire cpu, this never happened before I used to have up to 30-50% at max. I also have an error message that just happened recently saying that the World Generator has been timed out and terminated and it told to me lower my cpu load. I tried so many solutions and nothing worked.

Game is crashing only when I enable DH

Although I'm running a combination of mods as well as shaders, I found the issue doesn't occur when using all of them without DH and it also does occur when I'm only using DH and the mods it depends on. Also, the game doesn't crash if I launch the world with enable rendering set to false, however once it is set to true the world immediately freezes and crashes. What can I do to fix this?

Pre generated LODs from server not working

I ran a 10k blocks pregen and downloaded 1,2GB sql file from server but when I am joining server or even joining the same downloaded world on client the LODs are not working properly. I thought that they will show instantly like when I generated them on client side one time.

Is there any way for it to support multiple overworlds?

Is there way for it to support multiple overworlds, i play in an smp and it has both terralith and the regular overworld but the coordinates get overlapped with eachother in distant horizons. any fixes???

Black spots

FAQ: "Q: The LOD chunks are totally black, help! A: This is generally caused by a mod that messes with the light map. Removing said mod should fix the problem." I have checked some of the mods I use but couldn't find a solution since I have quite a few. I use conquest reforged mod pack + a few of my own mods, I attached the list with all mods...
No description

Small issue loading chunks

Hello, only encounter this problem on a server and not in singleplayer, but trying to figure out if I can resolve it.
No description