Distant Horizons generating incorrect LOD with WorldPainter map
Has anyone experienced issues with worldpainter maps and distant horizons? When I go to test my map in-game, distant horizons is loading the vanilla world generation instead of the custom worldpainter landscape. Is this maybe something I'm doing in my WP settings that's confusing distant horizons?
I can grab a screenshot later if that would be useful.
6 Replies
yes ive heard of that before, but too few times to say more about it
worldpainter must be saving the chunks a bit differently than normal minecraft does, and DH cant read it
In the LOD builder settings there’s an option to rebuild height maps. Turn that on.
I'll give that a go, thanks
Finally got around to test but I'm not sure what setting you're talking about. Disable unchanged chunk check?
If you don’t see “rebuild chunk height maps” under the “LOD Building” config. Update to the latest nightly.
Ah, I see. Thanks.
Unfortunately, I'm still getting the same issue, just with slower LOD building now.
This test map is just ocean.
I do have Tectonic and Terralith installed, any chance non-vanilla world-gen contribute to the issue?